IPB

Welcome Guest ( Log In | Register )

> Charisma & Etiquette, Negotiation in SR3, Beyond a -2 TN Modifier
LordHaHa
post Oct 21 2006, 03:11 AM
Post #1


Target
*

Group: Members
Posts: 96
Joined: 7-January 05
From: Ultra wideband
Member No.: 6,944



Hey, need some advice from you guys. I have a few characters in my campaign that have high Charisma values (one of them is particularly high, as she has Cultured Tailored Pheremones 2). I've seen the applications to Initimidation and Interrogation, and Charisma's value to an Awakened characher is apparent in astral space or for summoning.

However, aside from negating Racism and probably giving a -2 TN modifer (Friendly attitude), Charisma doesn't seem to do much mechanically with these skills. Which is frustrating, because these are some of the skills my group use the most.

So, does anyone have any thoughts on how I can factor this attribute into these skills a bit more? I'm thinking of either SR4-izing the rolls for these tests and having them roll CHA + Skill (which doesn't appeal to me as that screws up the SR3 mechanic and it could add a shitload of dice to keep track of, not to mention screwing any low CHA character that doesn't have mad Social Skills) or making a Charisma/Social Pool to all Social Skill tests (which also gives me problems because I have to define the source values for the pool, keep track of it outside of NSRCG and it doesn't solve the problem because some of the high CHA characters don't have high Social Skill values and therefore couldn't make real use of the pool). I could do target number adjustment, but that's more micromanaging.

Any thoughts on the matter that could arrive at an ideal solution would be appriciated.
Go to the top of the page
 
+Quote Post

Posts in this topic
- LordHaHa   Charisma & Etiquette, Negotiation in SR3   Oct 21 2006, 03:11 AM
- - Glyph   Charisma governs an NPC's initial reaction to ...   Oct 21 2006, 04:01 AM
- - SL James   SR2 had a Social Pool defined as Charisma + Intell...   Oct 21 2006, 06:47 AM
- - LordHaHa   QUOTE (Glyph) Charisma governs an NPC's initia...   Oct 21 2006, 07:58 AM
- - LordHaHa   QUOTE (SL James) SR2 had a Social Pool defined as ...   Oct 21 2006, 08:00 AM
- - SL James   No prob. Check out the edit I made to my post, whi...   Oct 21 2006, 08:06 AM
- - will_rj   QUOTE (LordHaHa) (...) if my Elven Face NPC (not a...   Oct 21 2006, 03:29 PM
- - Crossfire   I used to give one contact per charisma point duri...   Oct 21 2006, 03:48 PM
- - Hida Tsuzua   QUOTE (Crossfire) And I think that charisma, in mo...   Oct 21 2006, 04:29 PM
- - RainOfSteel   QUOTE (SL James)SR2 had a Social Pool defined as C...   Oct 21 2006, 05:09 PM
- - RainOfSteel   QUOTE (Crossfire)I used to give one contact per ch...   Oct 21 2006, 05:25 PM
- - SL James   It's all about language groups, dude.   Oct 21 2006, 09:06 PM
- - LordHaHa   QUOTE (will_rj)If you are the GM and you think tha...   Oct 21 2006, 09:39 PM
- - LordHaHa   QUOTE (Crossfire) I used to give one contact per c...   Oct 21 2006, 09:52 PM
- - Dog   You might want to sit down and list some exact sit...   Oct 22 2006, 12:28 AM
- - Glyph   QUOTE (LordHaHa)Let's take the example you hav...   Oct 22 2006, 12:41 AM
- - Kagetenshi   QUOTE (will_rj @ Oct 21 2006, 10:29 AM) If yo...   Oct 22 2006, 01:38 AM
- - LordHaHa   QUOTE (Glyph) That's not how cultured pheromes...   Oct 22 2006, 07:58 AM
- - will_rj   QUOTE (Kagetenshi) QUOTE (will_rj @ Oct 21 20...   Oct 22 2006, 12:42 PM
- - Ryu   What about interpreting attribute values as a game...   Oct 22 2006, 01:16 PM
- - Findar   You could allow a character who has an attribute t...   Oct 22 2006, 03:27 PM
- - RainOfSteel   Players might roll dice equal to their character...   Oct 22 2006, 04:50 PM
- - LordHaHa   QUOTE (RainOfSteel)Players might roll dice equal t...   Oct 22 2006, 06:08 PM
- - Dog   Another idea: Charisma might represent what other...   Oct 23 2006, 04:00 AM
- - LordHaHa   QUOTE (Dog) Another idea: Charisma might represen...   Oct 23 2006, 06:45 AM


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 11th June 2025 - 03:49 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.