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> Checking the numbers, What should be changed
Serbitar
post Nov 10 2006, 09:59 AM
Post #1


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If you could change not a single game mechanic in SR4, but only the numbers these game mechanics use, which would you change, and why?

Example:
I would change the threshold for braking encryption to 4 x rating from 2 x rating, because this brings decryption threshold back in line with availability thresholds (though both need a rule to resrtict re rolls for extended tests)

Other example:
I would change the damage code of an assault cannon from 10/-5 to 12/-6, because it is not lethal enough at the moment.
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Posts in this topic
- Serbitar   Checking the numbers   Nov 10 2006, 09:59 AM
- - Smed   I would change the Build point ratio between skill...   Nov 10 2006, 12:39 PM
- - Blade   * Ammo modifiers * Physical healing extended test ...   Nov 10 2006, 01:25 PM
- - Konsaki   1, 4, 9, 16, 25, 36, 49, 64, 82, 100... That gets...   Nov 10 2006, 01:29 PM
- - Blade   (Of course, you wouldn't take into account rac...   Nov 10 2006, 01:32 PM
- - Wakshaani   Cumulative cost for skills, starting at 1 BP at cr...   Nov 10 2006, 01:46 PM
- - Smed   QUOTE (Blade) (Of course, you wouldn't take in...   Nov 10 2006, 04:05 PM
- - James McMurray   I'd change the page numbers, just to screw wit...   Nov 10 2006, 04:08 PM
- - blakkie   QUOTE (Wakshaani) Cumulative cost for skills, star...   Nov 10 2006, 04:19 PM
- - Jaid   QUOTE (blakkie) QUOTE Also, adding Magic to the At...   Nov 10 2006, 07:17 PM
- - FrankTrollman   Could we take our pick as to which mechanic to use...   Nov 10 2006, 07:21 PM
- - blakkie   QUOTE (Jaid @ Nov 10 2006, 01:17 PM) there...   Nov 10 2006, 07:26 PM
- - 2bit   I would change drain codes to divide by two after ...   Nov 10 2006, 07:30 PM
- - Jaid   hmmm... i see... clearly i don't play trolls t...   Nov 10 2006, 07:31 PM
- - Wakshaani   QUOTE (blakkie) QUOTE Also, adding Magic to the At...   Nov 10 2006, 11:46 PM
- - Chandon   I would change all weapon damage values to Strengt...   Nov 10 2006, 11:57 PM
- - Fortune   QUOTE (Wakshaani) Thus, for most, there's a ha...   Nov 11 2006, 12:10 AM
- - blakkie   QUOTE who are currently only one draindie under a ...   Nov 11 2006, 12:25 AM
- - Steak and Spirits   QUOTE (blakkie)So all you are doing is deepening t...   Nov 11 2006, 12:35 AM
- - blakkie   QUOTE (Steak and Spirits @ Nov 10 2006, 06:35...   Nov 11 2006, 01:14 AM
- - Wakshaani   QUOTE (Fortune) What about Resonance? Haven...   Nov 11 2006, 01:22 AM
- - Steak and Spirits   QUOTE (Blakkie)Well then why not just give them st...   Nov 11 2006, 02:51 AM
- - Garrowolf   I totally agree on capping magic. It needs it badl...   Nov 11 2006, 04:06 AM
- - Triggerz   QUOTE (Garrowolf @ Nov 10 2006, 11:06 PM) I t...   Nov 11 2006, 05:16 AM
- - Dissonance   You mean like how samurai can't advance after ...   Nov 11 2006, 05:21 AM
- - Magus   Why is everyone on the bandwagon of capping Magic?...   Nov 11 2006, 05:23 AM
- - Garrowolf   Actually the house rules I use make Adepts more po...   Nov 11 2006, 05:29 AM
- - Triggerz   Well, 18 might be a bit high... I don't think ...   Nov 11 2006, 12:39 PM
- - Triggerz   QUOTE (Dissonance) You mean like how samurai can...   Nov 11 2006, 12:48 PM
- - blakkie   QUOTE (Steak and Spirits @ Nov 10 2006, 08:51...   Nov 11 2006, 01:56 PM
- - Smed   I'm not sure that uncapped Magic is a bad idea...   Nov 11 2006, 03:30 PM
- - Draconis   QUOTE (Triggerz) [EDIT: I haven't played SR4 y...   Nov 11 2006, 10:32 PM
- - Draconis   QUOTE (Smed) I'm not sure that uncapped Magic ...   Nov 11 2006, 10:36 PM


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