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> What matrix rules do you want?, if you could choose
What matrix rules do you want?
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Total Votes: 66
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Serbitar
post Nov 10 2006, 10:16 AM
Post #1


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There are two concepts to do matrix rules:

Open rules, where lots of stuff is left to the GM. He can invent different mechanics and play the matrix just like the "real world" in SR, where agents are sneaking around, looking for you just like normal guards, and you can do lots of different things like "climbing" over the wall that represents the firewall.
This rule style calls for a creative GM and needs some effort on his side. The player will not be able to judge situations just by the raw "numbers" regarding nodes and commlinks, as the situation is much more complex. These rules are generally slower. If the GM wants to speed them up he can just invent shortcut rolls that summarize a whole set of actions.
A creative player with knowledge about computers might have an advantage, because he can invent creative ways to deal with problems (like editing data streams coming into a node to get admin access).

Closed rules, where the hacker has only a defined set of allowed actions and the node/IC/Agents a set of counter actions. Everything is defined. A GM does only have to make up the system topology (including matrix tricks like back doors) and the rest is set. Matrix is more like very complex chess game, which can be speed up if need be, by just rolling the dice for every test and leaving out the GM descriptions. The player is able to judge his situation very well because there is nothing to be invented by the GM or the player. This rule set needs no computer knowledge, as everything you can do is already described in the game mechanics.


At the moment SR4 has a very open rule set.
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Posts in this topic
- Serbitar   What matrix rules do you want?   Nov 10 2006, 10:16 AM
- - Smed   If I were playing in a long term face to face game...   Nov 10 2006, 12:35 PM
- - Thanee   Closed. Then you have both. You don't really n...   Nov 10 2006, 12:38 PM
- - Blade   Open, just like the vehicule combat rules : you on...   Nov 10 2006, 01:30 PM
- - Serbitar   Please note: This is not about tons of new rules. ...   Nov 10 2006, 01:36 PM
- - Blade   I'm still in favor of open ruleset with some h...   Nov 10 2006, 01:43 PM
- - Serbitar   Sorry, this example does not help me as you do not...   Nov 10 2006, 01:57 PM
- - eidolon   I'm already amused that so many people are vot...   Nov 10 2006, 02:48 PM
- - Blade   Ok, I get your point. I'd prefer semi-open ru...   Nov 10 2006, 02:59 PM
- - Mal-2   If I have to choose between 'very open' an...   Nov 10 2006, 03:05 PM
- - Serbitar   QUOTE (eidolon @ Nov 10 2006, 09:48 AM) I...   Nov 10 2006, 03:12 PM
- - Jaid   i would prefer to see a mostly closed rule system....   Nov 10 2006, 03:15 PM
- - OneTrikPony   I cannot support a two party system, that is not d...   Nov 10 2006, 04:35 PM
- - eidolon   Can I be the organizer for my area, OneTrik?   Nov 10 2006, 04:57 PM
- - ShadowDragon   Closed closed closed! I need some kind of benc...   Nov 10 2006, 06:30 PM
- - Blade   His example is biased : the closed ruleset is just...   Nov 10 2006, 06:49 PM
- - eidolon   That's also not his complete rules.   Nov 10 2006, 06:57 PM
- - Serbitar   But Blade has a point. Of course, a closed ruleset...   Nov 10 2006, 07:30 PM
- - blakkie   QUOTE (eidolon @ Nov 10 2006, 08:48 AM) I...   Nov 10 2006, 09:17 PM
- - Ryu   I voted "open", because you put chess in...   Nov 10 2006, 09:29 PM
- - Serbitar   really damn close vote   Nov 12 2006, 01:27 PM
- - PlatonicPimp   Serbitar, I know you make a lot of house rules (wh...   Nov 12 2006, 05:00 PM
- - hobgoblin   hmm, serbitar pulling a raygun on the SR4 matrix r...   Nov 12 2006, 05:45 PM
- - Synner   I believe Serbitar was trying to make a point, tho...   Nov 12 2006, 06:30 PM
- - Serbitar   My intention is to find out whether there is a pre...   Nov 12 2006, 09:35 PM
- - Synner   QUOTE (Serbitar @ Nov 12 2006, 09:35 PM) I ha...   Nov 12 2006, 10:15 PM
- - PlatonicPimp   QUOTE (Synner @ Nov 12 2006, 10:15 PM) Are As...   Nov 12 2006, 10:38 PM
- - Synner   QUOTE (PlatonicPimp @ Nov 12 2006, 10:38 PM) ...   Nov 12 2006, 11:04 PM
- - laughingowl   I voted closed. The GM / Players can always opt t...   Nov 12 2006, 11:49 PM
- - Synner   QUOTE (laughingowl @ Nov 12 2006, 11:49 PM) I...   Nov 13 2006, 12:01 AM
- - Serbitar   QUOTE (Synner) Things don't need to be strictl...   Nov 13 2006, 12:50 AM
- - Serbitar   QUOTE (Synner @ Nov 12 2006, 06:04 PM) One of...   Nov 13 2006, 12:58 AM
- - Cognitive Resonance   QUOTE (eidolon) I'm already amused that so man...   Nov 13 2006, 01:12 AM
- - laughingowl   Well obvously anything can be taken 'to far to...   Nov 13 2006, 01:24 AM
- - Serbitar   Thats about that what I had in mind. It is intere...   Nov 17 2006, 12:48 PM
- - Wakshaani   I'd have liked a page or two of "Quick an...   Nov 17 2006, 11:56 PM


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