Need help figuring out the rules for a character, A demonic sword, armor and horse - how? |
Need help figuring out the rules for a character, A demonic sword, armor and horse - how? |
Nov 11 2006, 10:52 PM
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Moving Target Group: Members Posts: 355 Joined: 23-August 05 Member No.: 7,590 |
One of my player has a character concept loosely based on old Elric novels (by Michael Morcook). Essentially, his character's magical tradition is similar to Black Magic, but not really built so much against Christianity. He hasn't really fleshed it out much, so it's tough for me to say more, but if any of you has some Earth Dawn suggestions that you think appropriate, I'd be happy to hear them. (He plays a rather aristocratic elf. It'd be ok for him to have connections to weird, old stuff.)
________________ DISCLAIMER: I am aware that some of you will be absolutely revolted by some of the stuff below. It isn't exactly a typical SR character, but my gaming group tends to enjoy "elite", epic stuff more than street-level action, so please go along with it if you can. I'd like to see how much of this is possible in SR4 and what kind of SR magic the character could use to get the desired results. I don't need people whining about how it doesn't fit their particular gaming style: I just want to know if the rules allow it and how. ________________ Basically, the character wants three spirits at his service all the time for three specific uses: 1-) a sword, 2-) an armor, and 3-) a horse. I'm not sure what the best way to create those is, so any help will be appreciated. Originally, in SR2 and SR3, the ally spirit rules seemed the most appropriate, but I was told that the intent was never to allow for more than one ally per magician, so I'm trying to figure out what else I could use to achieve the desired results. The sword: Ideally, a Weapon Focus, but it does not need to be if it has enough other kick-ass features. It should be able to levitate (or "fly") and do melee attacks on its own whenever needed (so that the magician can direct his attention elsewhere during that time). It should be able to inflict some kind of elemental damage and attack both physical and astral opponents. Ideally, it should accompany the magician on his astral journeys (and metaplanar quests). The ability to cast a few spells would be great too. The armor: Essentially, instead of having Armor/Astral Armor spells sustained, he wants to have a spirit wrapped around him - bonus points if tied to/inhabiting a sort of dark hooded robe - that would "get in the way" of spells, astral attacks and physical damage of all kinds. It does not need to protect against everything, but it should be decent as it will be the character's only armor. Ideally, the armor would have various protective powers such as Concealment and Fear, and could cast a heal spell every now and then if the mage gets badly hurt (although the armor might die before the mage if it's working properly). Oh! And it should ideally accompany the mage in astral projection and perform in astral the same protective job as it does in the physical world. The horse: Ideally, a spirit that can materialize when needed, be hopped on and riden away without concerning yourself too much with stuff like gravity or traffic. It should be fast enough to replace a car. It should make itself useful in combat - physical and astral. (And it should be relatively replaceable if it happens to be killed in combat. :P ) What type of spirits would you use? What kind of spells? Metamagical techniques? etc. I'm giving the character some karma to burn, so don't worry too much about that part of the equation. ;-) |
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