WARNING: This is a CONFIDENTIAL VLM DOCUMENT. Possession outside VLM premises is grounds for IMMEDIATE termination, revocation of priveleges, and counts as a breach of your Jedi Oath[TM]. Please treat this document as a CLASS A-1 TRADE SECRET.
Welcome to Virtual Light and Magic[TM]'s Advanced Security Team, the Jedi Knights[TM]! You have been hired by VLM[TM] because you have shown aptitude and dedication in the paranatural arts, and more importantly, because you have shown dedication and devotion to the ideals of Virtual Light and Magic[TM] and our founder, George Lucas Sr.
Virtual Light and Magic expects its Jedi Knights[TM] to serve three functions in its organization, all of which provide interesting and unique opportunities for our staff. First, our Jedi Knights[TM] are our organization's most visible public interface at our two public theme parks and many VLM[TM]-sponsored conferences and events (such as Otakon[TM], GenCon[TM]:UCAS, GenCon[TM]:CFS, and DragonCon[TM]). Second, our VLM[TM] production teams often recruit from our Knights for stuntwork and support roles, awarding you opportunity for increased pay and personal fame. Third, our site defense contract with Ares Macrotechnology[TM] provides for our Jedi Knights[TM] to provide paranatural defense to augment our asset security division. All Jedi Knights[TM] may be called upon at any time to provide one or more of these duties.
As a visible representative of VLM[TM]'s corporate interests, a Jedi Knight[TM] must maintain proper decorum and conduct at all times. Remember, you are a calm protector of the weak, level-headed and courteous, benevolent and kind, strong and unshakeable. You are expected to portray VLM[TM] in a positive light in all endeavors. In exchange, VLM[TM] will provide you with a salary, stipend, and opportunity for continued personal growth.
Oath All Jedi Knights[TM] must swear a Force[TM]-bound Oath upon induction into the Jedi Order[TM], pledging their dedication to the ideals of the Order[TM] as presented in the VLM[TM] Corporate Public Relations Policy. A Jedi[TM] must forswear violent emotions, greed, and personal interest, most pledge to protect the Order of the Republic[TM] with his life, to aid his fellow Jedi[TM], and to obey the edicts of his Jedi Masters[TM].
Initiation Upon completing their Oath, a Jedi[TM] Padewan[TM] is initiated into the Order of the Jedi[TM], and may be instructed in the Jedi Arts[TM].
[ Spoiler ] The Jedi Knights are a Dedicated Conspiratorial Group, based on performing magic based on the Star Wars series of movies, novels, comics and paraphenelia. Virtual Light and Magic has capitalized on those teenagers and other Star Wars fans who Awakened, recruiting them into their magical corporate security force, and using them as a massive PR campaign to good ends. All Jedi are Physical Adept Sorcerors, capable of both casting spells and attuning their body.
Techniques Jedi Knights[TM] may be taught the following techniques, based on their level of dedication to the Jedi Order[TM]. All of these techniques are confidential VLM[TM] Class A-1 Trade Secrets, and are not to be shared with uninitiated members or those not currently employed by VLM[TM].
Force Sense[TM] Force Sense[TM] allows the Jedi[TM] to detect and react to danger through disturbances in the Force[TM].
[ Spoiler ] Force Sense is the adept power 'Combat Sense'
Force Speed[TM] Force Speed[TM] allows a Jedi[TM] to react more quickly to events, using the Force[TM] to predict the next few moments of the future and react accordingly.
[ Spoiler ] Force Speed is the adept power 'Improved Reflexes'
Force Sight[TM] Force Sight[TM] allows a Jedi[TM] to perceive the Living Force[TM] around him.
[ Spoiler ] Force Jump is the adept power 'Astral Perception'
Force Jump[TM] A Jedi[TM] may use Force Jump[TM] to perform incredible feats of athletic prowess, leaping tens of meters into the air or jumping from great heights and landing safely.
[ Spoiler ] Force Jump is the adept power 'Great Leap'
Force Telekenesis[TM] A Jedi[TM] may use Force Telekenesis[TM] to manipulate and lift objects at a distance.
[ Spoiler ] Force Telekenesis is the spell 'Magic Fingers'
Force Lightning[TM] Force Lightning[TM] is an advanced technique, available only to those Jedi[TM] who have attained the rank of Jedi Master[TM].
[ Spoiler ] Force Lightning is the spell 'Lightning Bolt'
Construct Lightsaber[TM] A Jedi must learn to construct and weild a Lightsaber, showing his prowess in the elegant Jedi martial art.
[ Spoiler ] A Lightsaber is a Stacked Focus - it contains a Weapon Focus, a Sustaining Focus, and a Spell Focus for the 'Lightsaber' spell. The 'Lightsaber' spell itself is a modified barrier spell that creates an astral sword blade, with a Light-based Elemental Effect in the physical world. It follows all the rules for elemental manipulations, dealing [Force]S damage to both physical and astral targets, resisted with 1/2 impact armor.
Force Deflect[TM] A Jedi[TM] may use his Force Sense[/i]TM to deflect bullets and other projectiles fired at him with his Lightsaber[TM].
[ Spoiler ] Force Deflect is a modified version of the adept power 'Missile Parry', Gaesed so that it only functions when the Adept is holding a Lightsaber. If the Adept beats an attacker in Initiative, the Adept may use his 'Missile Parry' skill to attempt to deflect bullets, lasers and other high-speed ranged attacks, using his Edged Weapon skill. |