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Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 ![]() |
I've been thinking about moving the various gun skills (pistols, automatics, long arms, heavy weapons, gunnery) out of agility and into reaction as the linked attribute. My out of game logic being that hand-eye coordination and reaction time is more important to gunnery than your flexibility. In game, we're always noting how just about everything is linked to agility, and I'm thinking of spreading some of that around.
What effects do you think this would have on the game? Character design? is it a sound move from a logical perspective? A game balance perspective? What possible unforseen results are there to such a change? |
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Lo-Fi Version | Time is now: 13th August 2025 - 02:21 PM |
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