![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 10-June 06 Member No.: 8,691 ![]() |
It's something I've been using a lot when playing SR3, and i wanted to add it to SR4.
Some skills are really helpful when using others. (Camouflage when trying to remain stealthy, Enginneering when trying to improve a firearm, etc.) When such circumstances occur, and when a character is trained in both the main skill and the complementary skill, roll 2 different dice pool. The first pool is made using the complementary skill rating and it's relevant attribute. Each hits acheived in this roll is then added to the dice pool of the second skill check. The second skill check is made with the main skill rating, it's relevant attribute and all the normal skill modifiers. Example: Swarm is trying to hide in the forest. He has Agility 5, Intuition 3, Inflitration 3 and Disguise 2. First he rolls his complementary skill (Disguise + Intuition for a total of 5 die) to see how well he is able to use camouflage and achieves 2 hits. His main skill dice pool (Agility + Infiltration) is improved by two, for a total of 10 die. Comments? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th February 2025 - 10:44 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.