![]() |
![]() |
![]()
Post
#1
|
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
A lot of people are upset that encyption in SR is either trivially easy to crack, or the GM just declares that it's impossible, and there's basically nothing in between.
I suggest a slight deviation from the basic mechanic, and the streamlined system. Are you ready: An extended test with a variable interval. The first test takes 1 action. The second roll takes 1 turn. The third roll 1 minute. The fourth roll takes 1 hour. The fifth takes 1 day. And so on. Now admittedly, the core mechanic does not allow varying the interval on an extended test, but I think it's a pretty minor change. Is this a decent fix? Terrible idea? I'd like some help figuring out how many steps there should be; how fast the intervals should increase. If they increase too quickly it'll take too long to break encryption, making the game too realistic and thus not fun. If they increase too slowly, then it only slows the problem down slightly but any punk can still break super-encryption in a short time. Um, help? Thanks! |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 12th June 2025 - 04:43 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.