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kerbarian
post Dec 27 2006, 06:50 PM
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The first question is pretty basic: Can you take the sprint action more than once per combat turn? For example, a human with strength 3 and running 3 wants to run as far as possible in one turn. He takes a simple action to sprint and gets 2 successes, increasing his speed for the turn to 29m. Can he spend his second simple action to sprint again and increase his speed even more?

The second question is about how sprinting works with multiple initiative passes. If you can take as many sprint actions per turn as you want, then it's pretty straightforward (and anyone with multiple IPs can run *very* fast). But if sprinting is a movement type, would you have to spend a simple action every action phase to maintain your speed (like you have to spend a free action every action phase to maintain regular running)? Would you re-roll the sprint check each time and recalculate your speed?

For example, take a human with strength 3, running 3, and wired reflexes 1. During his first action phase, he sprints once (3 successes), increasing his speed for the round to 31m. As a result, he can move 15m this action. On his second IP, can he keep moving at his previous sprint speed by just spending a free action to run? If he spends another action to sprint (2 successes), what happens? Does it increase his speed for the round to 35m, meaning he can move 17m this action? Does it start from his base movement again for a total speed of 29m, meaning he can move 14m this action?

Just looking at the rules, I would guess that you can take the sprint action as often as you want, but that leads unrealistically fast speeds for unaugmented humans. I suppose that's not such a horrible thing, though.
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Posts in this topic
- kerbarian   Sprinting questions   Dec 27 2006, 06:50 PM
- - Eryk the Red   I allow sprint actions as often as the character w...   Dec 27 2006, 06:54 PM
- - Moon-Hawk   My unofficial solution is: There are always 4 init...   Dec 27 2006, 07:44 PM
- - Arz   Firstly you must divide the base run speed[~25m] b...   Dec 27 2006, 07:56 PM
- - ChicagosFinest   Sic explanation! That sounds the most fair to ...   Dec 27 2006, 08:37 PM
- - deek   Similar to Moon-Hawk, the way we play is always di...   Dec 27 2006, 08:47 PM
- - Konsaki   I think you should only be allowed 1 or 2 sprint t...   Dec 27 2006, 08:51 PM
- - deek   QUOTE (Konsaki) I think you should only be allowed...   Dec 27 2006, 08:54 PM
- - Konsaki   I'm sorry, but I just dont see it happening...   Dec 27 2006, 09:00 PM
- - Butterblume   QUOTE (deek)To look at a max in my game, where we ...   Dec 27 2006, 09:42 PM
- - Fortune   QUOTE (Konsaki @ Dec 28 2006, 08:00 AM) I...   Dec 27 2006, 10:04 PM
- - Ophis   I go with limiting it to one sprint test per pass....   Dec 27 2006, 10:59 PM
- - deek   Hmmm...maybe that is why none of my players have t...   Dec 27 2006, 11:00 PM
- - Arz   QUOTE (Butterblume) Btw: I read the rules that wa...   Dec 28 2006, 04:26 PM
- - deek   Well, actually, each success adds 2m, not 1m, to ...   Dec 28 2006, 04:31 PM
- - Butterblume   QUOTE (Arz)QUOTE (Butterblume @ Dec 27 2006, ...   Dec 28 2006, 04:55 PM
- - Charon   It's only common sense that you can only make ...   Dec 28 2006, 05:41 PM
- - Arz   Charon, remember what they say about common sense?...   Dec 28 2006, 07:23 PM
- - Moon-Hawk   Walking is not an action. Running is a free actio...   Dec 28 2006, 07:29 PM
- - deek   Ok, I am back on page 138...I've read these a ...   Dec 28 2006, 07:40 PM
- - deek   QUOTE (Moon-Hawk) Walking is not an action. Runni...   Dec 28 2006, 07:40 PM
- - DireRadiant   But it's a simple action to Sprint, and I get ...   Dec 28 2006, 07:41 PM
- - Butterblume   That's what we were discussing right now. It s...   Dec 28 2006, 07:47 PM
- - Moon-Hawk   QUOTE (deek) Remember a combat turn is only 3 seco...   Dec 28 2006, 07:51 PM
- - deek   @Moon-Hawk My mistake, in the example below that ...   Dec 28 2006, 08:20 PM
- - Fortune   How many Running tests do you think are reasonably...   Dec 28 2006, 08:42 PM
- - Charon   QUOTE (Arz @ Dec 28 2006, 02:23 PM) Charon, r...   Dec 28 2006, 08:43 PM
- - deek   QUOTE (Fortune) How many Running tests do you thin...   Dec 28 2006, 09:19 PM
- - Konsaki   @deek Unless your players change thier character...   Dec 28 2006, 09:20 PM
- - Charon   That makes a lot of sense.   Dec 28 2006, 09:24 PM
- - deek   Well, this is why I enjoy discussions like this:) ...   Dec 28 2006, 09:32 PM
- - Arz   Deek, I think this is an obscure subject to HR. If...   Jan 5 2007, 03:39 PM


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