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Moving Target ![]() ![]() Group: Members Posts: 118 Joined: 16-December 06 Member No.: 10,387 ![]() |
The first question is pretty basic: Can you take the sprint action more than once per combat turn? For example, a human with strength 3 and running 3 wants to run as far as possible in one turn. He takes a simple action to sprint and gets 2 successes, increasing his speed for the turn to 29m. Can he spend his second simple action to sprint again and increase his speed even more?
The second question is about how sprinting works with multiple initiative passes. If you can take as many sprint actions per turn as you want, then it's pretty straightforward (and anyone with multiple IPs can run *very* fast). But if sprinting is a movement type, would you have to spend a simple action every action phase to maintain your speed (like you have to spend a free action every action phase to maintain regular running)? Would you re-roll the sprint check each time and recalculate your speed? For example, take a human with strength 3, running 3, and wired reflexes 1. During his first action phase, he sprints once (3 successes), increasing his speed for the round to 31m. As a result, he can move 15m this action. On his second IP, can he keep moving at his previous sprint speed by just spending a free action to run? If he spends another action to sprint (2 successes), what happens? Does it increase his speed for the round to 35m, meaning he can move 17m this action? Does it start from his base movement again for a total speed of 29m, meaning he can move 14m this action? Just looking at the rules, I would guess that you can take the sprint action as often as you want, but that leads unrealistically fast speeds for unaugmented humans. I suppose that's not such a horrible thing, though. |
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Lo-Fi Version | Time is now: 29th July 2025 - 12:32 PM |
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