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> What can you do in multiple IPs?
yoippari
post Jan 9 2007, 07:58 AM
Post #1


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It seems like it's assumed that street sams have multiple initiative passes which makes me assume that each pass counts as more opprotunities to kill people, but where in the book does it list what you can actually do in multiple IPs.
QUOTE (SR4 Combat pp. 134)
If a character does not get an action that allows him to act
during an Initiative Pass, he can do nothing;

This implies that there are some actions that are not available in multiple IPs. Am I overlooking a table in the book or are they pretty vague on this?
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Posts in this topic
- yoippari   What can you do in multiple IPs?   Jan 9 2007, 07:58 AM
- - Rotbart van Dainig   This implies that a CT has as many IPs as the char...   Jan 9 2007, 08:01 AM
- - Glyph   The previous paragraph clarifies it, when it talks...   Jan 9 2007, 08:04 AM
- - hyzmarca   It is poorly worded. Basically, it takes an unwi...   Jan 9 2007, 08:18 AM
- - yoippari   Ok, I guess I wasn't connecting the two paragr...   Jan 9 2007, 08:22 AM
- - Konsaki   You have to understand that without reaction enhan...   Jan 9 2007, 08:35 AM
- - Thanee   First you figure out the highest number of IP pres...   Jan 9 2007, 08:48 AM
- - hyzmarca   Base running speed is 25 meters per turn, but runn...   Jan 9 2007, 08:54 AM
- - Fortune   QUOTE (hyzmarca) Base running speed is 25 meters p...   Jan 9 2007, 09:46 AM
- - Thanee   I would say that you have to spend a Simple Action...   Jan 9 2007, 09:54 AM
- - lorechaser   Movement during combat with multiple IPs is probab...   Jan 9 2007, 05:22 PM
- - Konsaki   The WW system was great, true, but it was also slo...   Jan 9 2007, 05:42 PM
- - Demerzel   Can you really claim an primary intrest in expedia...   Jan 9 2007, 05:43 PM
- - Konsaki   Yes, when it's an upgrade from a system where ...   Jan 9 2007, 06:04 PM
- - otakusensei   Does anyone else allow their players to delay acti...   Jan 9 2007, 06:32 PM
- - ShadowDragon   QUOTE (otakusensei) Does anyone else allow their p...   Jan 9 2007, 06:40 PM
- - Konsaki   As long as the player hasnt used up all their IP i...   Jan 9 2007, 06:41 PM
- - Butterblume   It's in the rules: QUOTE (BBB @ pp. 134)...   Jan 9 2007, 06:44 PM
- - lorechaser   Edit: Beaten to the punch. But: It's not a b...   Jan 9 2007, 07:30 PM
- - otakusensei   How about breaking up an action? I draw the line ...   Jan 10 2007, 03:20 PM
- - RunnerPaul   Your hangup is that you're seeing the two simp...   Jan 10 2007, 04:20 PM
- - lorechaser   I wouldn't allow the split. At that point, I...   Jan 10 2007, 04:55 PM
- - RunnerPaul   Because holding a lone Simple Action into the seco...   Jan 10 2007, 05:08 PM
- - Konsaki   You have to remember that your second Simple actio...   Jan 10 2007, 05:16 PM
- - RunnerPaul   QUOTE (Konsaki) And no, I wouldnt allow anyone to ...   Jan 10 2007, 05:24 PM
- - Konsaki   Yes. Edit: Second thought, I would only allow the...   Jan 10 2007, 05:27 PM
- - RunnerPaul   QUOTE (Konsaki) Yes. Edit: Second thought, I woul...   Jan 10 2007, 05:34 PM
- - lorechaser   Hmmm. Originally, I had based my thoughts on the ...   Jan 10 2007, 08:04 PM
- - Moon-Hawk   QUOTE (lorechaser) So the designers clearly meant ...   Jan 10 2007, 08:09 PM
- - Konsaki   Easy, you got a surprise turn to perform the warni...   Jan 10 2007, 08:17 PM
- - Moon-Hawk   So you blow your surprise turn firing a warning sh...   Jan 10 2007, 08:29 PM
- - Butterblume   Delaying a simple action has never come up in any ...   Jan 10 2007, 08:31 PM
- - otakusensei   QUOTE A. Declare Actions The acting character decl...   Jan 11 2007, 12:00 AM
- - RunnerPaul   This is what I don't get: Splitting WHAT actio...   Jan 11 2007, 07:10 AM
- - otakusensei   It's over use of the word action. When a play...   Jan 11 2007, 07:18 AM
- - RunnerPaul   So basically, because one sentence in the Section ...   Jan 11 2007, 08:38 AM
- - lorechaser   QUOTE (RunnerPaul) Aside from arguments on the mea...   Jan 11 2007, 02:54 PM
- - otakusensei   Try this, when you see Simple Action, Complex Acti...   Jan 11 2007, 04:44 PM
- - lorechaser   QUOTE (otakusensei @ Jan 11 2007, 10:44 AM) T...   Jan 11 2007, 04:57 PM
- - Butterblume   I can't see how delaying a simple action could...   Jan 11 2007, 05:02 PM
- - otakusensei   If you read on they talk about allowing you to tak...   Jan 11 2007, 05:42 PM
- - lorechaser   I think you're putting too much faith in the l...   Jan 11 2007, 06:07 PM
- - Moon-Hawk   Here's my take. It can't really be that o...   Jan 11 2007, 06:13 PM
- - RunnerPaul   QUOTE (otakusensei)Try this, when you see Simple A...   Jan 11 2007, 06:52 PM
- - otakusensei   From what I read I didn't see any indication t...   Jan 11 2007, 07:49 PM
- - Moon-Hawk   QUOTE (otakusensei) How the Player Thinks - ...   Jan 11 2007, 07:56 PM
- - lorechaser   QUOTE (otakusensei) From what I read I didn't ...   Jan 11 2007, 08:19 PM
- - Moon-Hawk   Yeah, I will add to my previous comment: I'm ...   Jan 11 2007, 08:35 PM
- - RunnerPaul   QUOTE (RunnerPaul)If your players honestly have pr...   Jan 12 2007, 02:56 AM


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