Aug 18 2003, 04:04 PM
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Moving Target ![]() ![]() Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
Question 1- Does recoil modify all subsequent shots in the TURN or in the INITIATIVE PASS? According to the text, it seems as though recoil "resets" on the next initiative pass (assuming you act more than once in a turn), but I'm a little confused on the Combat Pass part.
So, Assuming I have rolled a 24 on my initiative this turn, and have an SMG capable of burst fire, and as a simple action on my pass, 24, I burst, taking 3 points of recoil mod. If I fire a second burst as my second simple action, I take another 3 penalty to my TN for recoil. Now if on initiative 14 (my second pass this turn) I elect to fire another burst, am I back at a +3 to my TN for a burst, or am I now at +9 due to recoil? Let me also say that (IMO) I think that realistically speaking, recoil penalties should only "reset" at the beginning of a combat turn, rather than every initiative pass. Anyone else have an opinion on this, in addition to a clarification? Question 2- During ranged combat, how does staging up and down work? Again I am a bit confused by the text. I'll go from the top, please tell me where I'm going wrong or misunderstanding. I fire my 9M SA heavy pistol at my target. Lets assume I get 6 successes. The target has a chance to dodge with his combat pool. Lets assume he gets no successes from his dodge. Do I now stage the damage? Does this become 9D(+2), and the opponent has to get 4 successes just to stage down to Serious, or do the extra two go away, and he just has to get 2 successes on Damage Resistance to stage down to Serious? |
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Dak Recoil In A Combat Pass, And Staging Aug 18 2003, 04:04 PM
Game2BHappy QUOTE (Dak)Question 2-
I fire my 9M SA heavy pisto... Aug 18 2003, 04:17 PM
DigitalMage QUOTE SR3 p102, The Initiative Pass
The number on ... Aug 18 2003, 04:28 PM
Dak Thanks for the clarifications, that helps greatly. Aug 18 2003, 04:43 PM
hobgoblin not to start a debate but i find the sr way of han... Aug 18 2003, 09:36 PM
Erchael On a related topic, how do you manage recoil from ... Aug 18 2003, 10:29 PM
Lilt The way burst fire is handled in SLA Industries is... Aug 19 2003, 12:39 AM
Fortune QUOTE (Erchael)On a related topic, how do you mana... Aug 19 2003, 12:42 AM
The White Dwarf An easier way of explaining recoil TN mods for som... Aug 19 2003, 05:57 AM
BitBasher One small point, that sequence is actually wrong W... Aug 19 2003, 07:08 AM
Arethusa The only time recoil would apply to the second sho... Aug 19 2003, 07:16 AM
Lilt I'm not sure about those semi-automatic TNs. I... Aug 19 2003, 09:49 AM
Arethusa QUOTE (Lilt) I'm not sure about those semi-aut... Aug 19 2003, 09:53 AM
Lilt Point taken about the SA recoil penalty but the TN... Aug 19 2003, 12:13 PM
Arethusa Augh. Forgot about that. Haven't slept in qu... Aug 19 2003, 03:54 PM
The White Dwarf Well, I suppose a GM might rule that the shots are... Aug 19 2003, 09:29 PM![]() ![]() |
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