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> Reality Filter, AR and VR
Garrowolf
post Feb 6 2007, 07:05 AM
Post #1


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What if instead of having AR and VR being completely seperate you have them as a continuum? Treat AR, VR, and eality Filter as all versions of the same thing.

At the bottom of the rung is small simple interfaces. They can be floating hologram looking menu systems. They give you the abiliy to access information and have a limited feedback system to allow you to push buttons they project.

Then next rung has full floating AR that uses your head as the center of a desktop. Basically it al floats around you and you can move your head some but notthat much before the whole thing moves with it. You can pull these windows around and mentally press some buttons.

The next rung is better integration with the physical world. You can anchor a window to a meatspace object as long as it has a RFID tag there. This way you can have an office++ in meatspace. You can also close your eyes and enter into VR to see a small office or a house with fairly good rendering. You can access a VR site and asign it to a door. Then you can walk through the door in a form of Virtual Projection (kind of like Astral Projection - like that? I just made it up! Virtual Projection (At least I think that I made it up)). You walk around while your meat body is coma like.

The next rung is good integration with the physical world. You can edit the world around you to look like some other place. You can give your house a window that looks like a real window, looking out onto the Mediterrianian ocean. You can change your walls. You can edit new objects that are VR that either cover up the physical or add features to the physical. You can feel these objects as different. The simsense is there adding to it's reality. People in VR can come over to your altered house (or your real one) and interact with you as if they were actually there. They would open the door. It would show that the door was open and provide the correct sounds as well. He could shake your hand and the simsense would provide that information as well.

You could either choose to Virtual Project or edit the world around you to still go to a VR site. You could have you bedroom work like a holodeck. You would just have your reality filter providing clues to keep you from hitting walls or furniture. It could scroll with you so that you could move through the VR site to places out of range of the size of your room. You look like you are walking straight through the room but you are actually pacing slowly back and forth wth the VR rotating around you. You tell it mentally that you want to make it to a certain chair so it will steer you to your own chair at the right moment.

The last level would be fully integrated. Your reality is fluid.

I was thinking that each of these steps would require a higher and higher system and response level. This way you can have low level commlinks that act much like AR PDAs. Then you have someone who is always making the world a rosy hue.
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Posts in this topic
- Garrowolf   Reality Filter, AR and VR   Feb 6 2007, 07:05 AM
- - Crusher Bob   The problem here is that the limits on the interfa...   Feb 6 2007, 09:18 AM
- - Serbitar   Garrowolf: thats already the case. Sim-modules pro...   Feb 6 2007, 10:30 AM
- - hobgoblin   i would not say that AR is just VR with the RAS of...   Feb 6 2007, 03:08 PM
- - Serbitar   Effectively its just that.   Feb 6 2007, 04:30 PM
- - lorechaser   QUOTE (Garrowolf) Then next rung has full floating...   Feb 6 2007, 05:12 PM
- - hobgoblin   QUOTE (Serbitar) Effectively its just that. re...   Feb 6 2007, 05:25 PM
- - hobgoblin   QUOTE (lorechaser) I liken it to the Matrix, where...   Feb 6 2007, 05:33 PM
- - lorechaser   QUOTE (hobgoblin) QUOTE (lorechaser @ Feb 6 2...   Feb 6 2007, 06:20 PM
- - hobgoblin   as in reaching for the AR book icon/ARO?   Feb 6 2007, 06:33 PM
- - mfb   interfaces are probably customizable by the user. ...   Feb 6 2007, 06:46 PM
- - Garrowolf   okay so I didn't really finish. What I was t...   Feb 7 2007, 08:10 AM
- - hobgoblin   i just dont see the need for that...   Feb 7 2007, 11:53 AM
- - Garrowolf   QUOTE (hobgoblin) i just dont see the need for tha...   Feb 8 2007, 04:21 AM
- - cetiah   QUOTE (Garrowolf @ Feb 7 2007, 11:21 PM) QUOT...   Feb 8 2007, 05:07 AM
- - Garrowolf   well I can see some sort of matrix score based on ...   Feb 8 2007, 06:06 AM
- - cetiah   QUOTE (Garrowolf) System is just a package deal OS...   Feb 8 2007, 06:36 AM
- - Garrowolf   Basically I think of system as just the stuff that...   Feb 8 2007, 06:40 AM
- - Spike   The way I've seen it is more or less thusly: ...   Feb 8 2007, 07:36 AM
- - cetiah   QUOTE (Spike) All of which might explain why I fin...   Feb 8 2007, 07:47 AM
- - Garrowolf   Yes Spike I was talking about a CHANGE. I think ...   Feb 8 2007, 08:14 AM
- - Spike   Well, I can see that then. Rather than suggesting ...   Feb 8 2007, 04:46 PM
- - Garrowolf   I don't think that the average user needs to w...   Feb 8 2007, 06:28 PM
- - cetiah   QUOTE (Garrowolf @ Feb 8 2007, 01:28 PM) I do...   Feb 8 2007, 11:59 PM
- - bait   AR is designed to allow the user to operate in bot...   Feb 9 2007, 12:38 AM
- - RunnerPaul   QUOTE (Spike)AR does not require/use SIMsense at a...   Feb 9 2007, 01:45 AM
- - Spike   QUOTE (Garrowolf) I don't think that the avera...   Feb 9 2007, 01:45 AM
- - Garrowolf   So? I think all of that makes sense. I don't ...   Feb 9 2007, 03:48 AM
- - kigmatzomat   real-world experience says that AR will probably c...   Feb 9 2007, 02:57 PM
- - Moon-Hawk   QUOTE (kigmatzomat) The downside is that AR is act...   Feb 9 2007, 03:19 PM
- - The Jopp   QUOTE (kigmatzomat) The downside is that AR is ac...   Feb 9 2007, 03:54 PM
- - kigmatzomat   QUOTE (The Jopp) QUOTE (kigmatzomat @ Feb 9 2...   Feb 9 2007, 04:19 PM
- - Garrowolf   Well the same logic that says that we would be abl...   Feb 10 2007, 04:30 AM
- - cetiah   All answers provided below are within the context ...   Feb 10 2007, 05:57 AM
- - Garrowolf   Okay why wouldn't DNI work as an input device ...   Feb 10 2007, 07:34 AM
- - cetiah   QUOTE Okay why wouldn't DNI work as an input d...   Feb 10 2007, 08:43 AM
- - cetiah   QUOTE Well the same logic that says that we would ...   Feb 10 2007, 09:04 AM
- - cetiah   Some ideas I've been toying with. The termino...   Feb 10 2007, 06:27 PM
- - Garrowolf   Okay I really don't like the BTL stuff. I like...   Feb 11 2007, 05:25 AM
- - cetiah   QUOTE So why would VR be more interactive then AR ...   Feb 11 2007, 06:08 AM
- - cetiah   Garrowolf, please don't take this the wrong wa...   Feb 11 2007, 06:14 AM
- - Garrowolf   Sorry I was responding to several posts all togeth...   Feb 11 2007, 06:46 AM
- - cetiah   QUOTE Agents - These are complex independant semi ...   Feb 11 2007, 07:06 AM
- - Garrowolf   sorry people showed up at my work and I had to sto...   Feb 11 2007, 07:25 AM
- - cetiah   QUOTE IC - Active Intrusive Counter Measures - The...   Feb 11 2007, 07:33 AM
- - cetiah   QUOTE BTW I am not trying to disregard everything ...   Feb 11 2007, 07:37 AM
- - cetiah   QUOTE was also saying that alot of what people are...   Feb 11 2007, 07:47 AM
- - Spike   Just because I know it could be lost in the shuffl...   Feb 11 2007, 03:34 PM
- - cetiah   QUOTE (Spike @ Feb 11 2007, 10:34 AM) Cetiah:...   Feb 12 2007, 08:47 AM
- - Spike   that's what you get for taking the shortcut. ...   Feb 12 2007, 05:03 PM
- - cetiah   QUOTE (Spike) that's what you get for taking t...   Feb 12 2007, 08:07 PM
- - Spike   Are you sure that it isn't what you were talki...   Feb 12 2007, 08:32 PM
- - cetiah   QUOTE Maybe it was someone else, but I thought it ...   Feb 12 2007, 08:48 PM
- - Spike   The photograph could be viewed as pavlovian condit...   Feb 12 2007, 09:04 PM
- - Spike   RE: Skillsofts Sorry, I didn't get to this on...   Feb 12 2007, 09:14 PM
- - cetiah   QUOTE As for BTL as stimulous: All simsense is not...   Feb 12 2007, 10:26 PM
- - Spike   True, but again, you seem to be wanting a Shadowru...   Feb 12 2007, 10:31 PM
- - cetiah   QUOTE True, but again, you seem to be wanting a Sh...   Feb 12 2007, 10:49 PM
- - Spike   I may be imagining things, but aren't you alre...   Feb 12 2007, 11:03 PM
- - cetiah   QUOTE (Spike @ Feb 12 2007, 06:03 PM) I may b...   Feb 12 2007, 11:09 PM
- - Spike   Ah, but the stuff you are talking about as pure fl...   Feb 12 2007, 11:15 PM
- - cetiah   QUOTE Right now you want fluffy changes to BTL wit...   Feb 12 2007, 11:30 PM
- - Garrowolf   Okay I think that the problem is still in definiti...   Feb 13 2007, 04:31 AM
- - Spike   Garro: If I understood him correctly he does real...   Feb 13 2007, 05:09 AM
- - Garrowolf   Well I like some of his ideas but I keep on gettin...   Feb 13 2007, 05:13 AM
- - Garrowolf   I realized that what I was talking about actually ...   Feb 14 2007, 04:46 AM


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