Feb 14 2007, 09:50 AM
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
One of the things that I have noticed is that I have a different view of characters then some people when it comes to shadowrun. I think that each character type should be different from each other and that they shouldn't overlap much at all. Each pc should have a distinctive role and method if possible.
Other people seem to want the characters to overlap as much as possible. I think that this is mostly power gaming myself but what do you think? |
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Garrowolf Specialization of characters Feb 14 2007, 09:50 AM
toturi Powergaming? What do you want? Classes? Hey, then ... Feb 14 2007, 09:59 AM
Butterblume Shadowrun was the first RPG I encountered without ... Feb 14 2007, 10:15 AM
cetiah I'm of the opinion that characters (and thus p... Feb 14 2007, 10:22 AM
Crakkerjakk I like the fact that you can choose to generalize ... Feb 14 2007, 10:24 AM
Thanee QUOTE (Butterblume) Shadowrun was the first RPG I ... Feb 14 2007, 10:45 AM
Thanee QUOTE (Garrowolf) I think that this is mostly powe... Feb 14 2007, 10:46 AM
Garrowolf Every time I've encountered a power gamer the ... Feb 14 2007, 10:55 AM
toturi Your powergamers are min-maxers, but min-maxers ar... Feb 14 2007, 02:42 PM
Rotbart van Dainig QUOTE (Garrowolf) Other people seem to want the ch... Feb 14 2007, 03:00 PM
Kyoto Kid QUOTE (toturi)Your powergamers are min-maxers, but... Feb 14 2007, 04:03 PM
Spike The way I see it:
A team of shadowrunners that on... Feb 14 2007, 05:06 PM
lorechaser QUOTE (Spike) The way I see it:
A team of shadowr... Feb 14 2007, 05:46 PM
Hagarzen Greetings,
From my personal back ground of being ... Feb 14 2007, 08:32 PM
TheOOB I belive everyone in a running team should have a ... Feb 14 2007, 09:11 PM
Butterblume QUOTE (TheOOB)I belive everyone in a running team ... Feb 14 2007, 09:33 PM
Dread Polack I guess it's where the class system in RPGs ca... Feb 14 2007, 09:46 PM
Cheops The reason you need overlap is because your runner... Feb 14 2007, 10:22 PM
djinni QUOTE (Thanee) Well, it has Archetypes... Street S... Feb 14 2007, 10:32 PM
Thane36425 A team should be like a tank crew. Each member has... Feb 14 2007, 10:33 PM
MaxHunter Overlapping is desirable, consider there's alw... Feb 14 2007, 10:36 PM
MaxHunter Ups! Thane36425 beat me in the draw!
Kudo... Feb 14 2007, 10:37 PM
mfb non-overlapping characters means, basically, using... Feb 14 2007, 10:42 PM
Garrowolf I don't mind a bit of overlap and I think that... Feb 15 2007, 03:54 AM
cetiah QUOTE (Garrowolf) Let me turn the question around.... Feb 15 2007, 05:04 AM
Sir_Psycho I played an SR3 game where it was me (a covert ops... Feb 15 2007, 05:06 AM
Spike That is an AWESOME story. We need more stories lik... Feb 15 2007, 05:13 AM
Sir_Psycho Yeah, bummer the CLUE files kinda died. Feb 15 2007, 05:17 AM
Spike Old CLUE stories never die, they simply fade into ... Feb 15 2007, 05:19 AM
Glyph QUOTE (Cheops)Having one thing that you do better ... Feb 15 2007, 07:16 AM
Garrowolf One of the worst things I saw was a combat mage th... Feb 15 2007, 07:21 AM
Glyph Well, shadowrunners tend to be violent people who ... Feb 15 2007, 07:53 AM
toturi QUOTE (Garrowolf @ Feb 15 2007, 03:21 PM) One... Feb 15 2007, 07:55 AM
Rotbart van Dainig QUOTE (Garrowolf) What combinations have people ha... Feb 15 2007, 09:39 AM
Thanee QUOTE (Garrowolf @ Feb 15 2007, 08:21 AM) Tha... Feb 15 2007, 10:13 AM
warrior_allanon our team was pretty overlapped, The street sam cou... Feb 15 2007, 02:35 PM
Spike And if your games still uses spell locks, I recall... Feb 15 2007, 03:53 PM
Kyoto Kid ...overlap on secondary skills is not a bad thing.... Feb 15 2007, 04:11 PM
eidolon QUOTE (toturi) So? The player that made the sammie... Feb 15 2007, 06:52 PM
cetiah QUOTE (eidolon) QUOTE (toturi @ Feb 15 2007, ... Feb 15 2007, 07:11 PM
warrior_allanon QUOTE (cetiah)
There's one more factor to con... Feb 16 2007, 12:44 AM
toturi QUOTE (eidolon) QUOTE (toturi @ Feb 15 2007, ... Feb 16 2007, 02:02 AM
Catharz Godfoot QUOTE (cetiah) One of my personal annoyances has b... Feb 16 2007, 03:49 AM
cetiah QUOTE (Catharz Godfoot) QUOTE (cetiah @ Feb 1... Feb 16 2007, 03:56 AM
toturi QUOTE (Kyoto Kid) @Toturi: It is not that the play... Feb 16 2007, 04:13 AM
Glyph Covert ops specialists are difficult to make becau... Feb 16 2007, 04:48 AM
Garrowolf Okay so you take away the thing that causes the pr... Feb 16 2007, 05:32 AM
Cheops QUOTE (Glyph @ Feb 16 2007, 04:48 AM) Covert ... Feb 16 2007, 06:05 AM
toturi I thought mundane only meant no magic. Bioware and... Feb 16 2007, 06:19 AM
Glyph Mundane usually means unawakened. If you are play... Feb 16 2007, 06:20 AM
cetiah QUOTE If the less min-maxed character did it for ... Feb 16 2007, 06:26 AM
Glyph I can see that. I mean, there are certain charact... Feb 16 2007, 07:16 AM
Moon-Hawk QUOTE (cetiah) It sucks to make a character that s... Feb 16 2007, 03:20 PM
Cheops I haven't seen too many characters in SR4 yet ... Feb 16 2007, 03:50 PM
eidolon QUOTE (toturi)Yeah but if your game consists on th... Feb 16 2007, 03:58 PM
Kyoto Kid QUOTE (Glyph)If the less min-maxed character did i... Feb 16 2007, 04:45 PM
Kyrn Just how many times have you rehashed the same cha... Feb 16 2007, 07:06 PM
lorechaser QUOTE (Kyrn) Just how many times have you rehashed... Feb 16 2007, 07:25 PM
Kyoto Kid QUOTE (Kyrn)Just how many times have you rehashed ... Feb 16 2007, 09:43 PM![]() ![]() |
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