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> How do you play astral space?, bucolic magical fields for frolicing in?
sunnyside
post Feb 16 2007, 10:36 PM
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Just wondering what cannon intel and personal style info there is out there for astral space.

There is little to bar travel across national boundires. Someone in Hong Kong can make it to seatle and back I do believe and little way to enforce things(thank goodness for being able to assense stuff about attacking casters)


Plus there are ranges of free spirits, salamanders, nomads, wraiths, anything having to do with toxics or insect spirits, astral projecting dragons, and a range of dual paracritters if you start getting close to the surface.

And if your GM has one too many maybe a wormskull.


Anyway typically astral space seems to be treated as an astral characters playground until they start trying to punch through some corps wards.

Any info to the contrary? Anybody play it a bit more like a glowing Jurasic Park?

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