![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 28-July 05 Member No.: 7,526 ![]() |
Hello.
This is a concept game I've been mulling over for a few months. I've got enough of the details worked out now that I'd like to get it started on DSF as a forum game. The setting is slightly off-canon, so it may not appeal to everyone. Here's the scoop: In this SR4 setting, Winternight was a terrorist mage cult and received nearly all the blame for the attack in 2065. In the wake of the second Crash, anti-Awakened sentiment experiences a strong resurgence. In 2066, the Magician Registration Act is passed, requiring awakened citizens of the UCAS to register their status with the government. Public spellcasting of any kind is prohibited. Licensed magic use is limited to the areas of Security, Health Services, and Entertainment, and even these endure heavy overwatch. Although magical education programs continue, they are effectively neutered. Vaults of magical knowledge are lost during the Crash, and by the time the new Matrix comes online, very little of it returns to the public domain. What is left remains mostly in corporate, shadow, government, and foreign hands. Although information is still attainable, most of it is illegal to use, as are the methods ultimately used to acquire it. Feeding into this paranoia is an anti-awakened policlub called the Sons of Apollo. The policlub preaches materialism and faith in physical things. Its members cherish wealth, physical and mental health, and skilled workmanship. Despite its male-centric language, it boasts a diverse membership. It has a political lobby wing, community outreach programs, a robust propaganda machine, . . . and the Alphas, policlub members skilled in shadow ops and dealing with awakened opposition. Their work is completely freelance. Alphas may be hired by the policlub to do work that furthers its goals; but just as often, the policlub is hired by other organizations to do their dirty work in exchange for favors and influence. The player characters will play as Alphas. In many ways they will be identical to shadowrunners, with the policlub acting as a fixer or johnson. If you're interested in being an Alpha, sign up below. Send character concepts to me via PM. I'm not interested in stats at this point, so please don't let chargen delay your submission. Build restrictions may influence your concepts, so I'll go ahead and say that chargen will be totally standard SR4 rules, except that your character must be a mundane, and you may not start the game with an essence lower than 2. House rules: Characters will receive Alfred Ancient as a free Mr. J contact, Connection 4, Loyalty 2. He is the covert ops contact with the Sons of Apollo. Characters receive an additional amount of free Contact BP's equal to their unaugmented Charisma score. Cyberlimbs: Cyberlimbs Come with rating 3 Body, Agility, and Strength as normal, but attribute increases do not cost capacity until it exceeds your body's natural unaugmented rating. If your natural rating increases during the course of the game, see your local street doc for an adjustment and you'll get that capacity back. Armor costs capacity as normal. Questions and comments about the setting, like additional details, wtf's, etc are welcome. Please post below. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th February 2025 - 04:33 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.