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> Recruiting: Witch Hunt, the anti-Awakened game
2bit
post Feb 21 2007, 10:07 PM
Post #1


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Hello.

This is a concept game I've been mulling over for a few months. I've got enough of the details worked out now that I'd like to get it started on DSF as a forum game. The setting is slightly off-canon, so it may not appeal to everyone. Here's the scoop:

In this SR4 setting, Winternight was a terrorist mage cult and received nearly all the blame for the attack in 2065. In the wake of the second Crash, anti-Awakened sentiment experiences a strong resurgence. In 2066, the Magician Registration Act is passed, requiring awakened citizens of the UCAS to register their status with the government. Public spellcasting of any kind is prohibited. Licensed magic use is limited to the areas of Security, Health Services, and Entertainment, and even these endure heavy overwatch. Although magical education programs continue, they are effectively neutered.

Vaults of magical knowledge are lost during the Crash, and by the time the new Matrix comes online, very little of it returns to the public domain. What is left remains mostly in corporate, shadow, government, and foreign hands. Although information is still attainable, most of it is illegal to use, as are the methods ultimately used to acquire it.

Feeding into this paranoia is an anti-awakened policlub called the Sons of Apollo. The policlub preaches materialism and faith in physical things. Its members cherish wealth, physical and mental health, and skilled workmanship. Despite its male-centric language, it boasts a diverse membership. It has a political lobby wing, community outreach programs, a robust propaganda machine, . . . and the Alphas, policlub members skilled in shadow ops and dealing with awakened opposition. Their work is completely freelance. Alphas may be hired by the policlub to do work that furthers its goals; but just as often, the policlub is hired by other organizations to do their dirty work in exchange for favors and influence.

The player characters will play as Alphas. In many ways they will be identical to shadowrunners, with the policlub acting as a fixer or johnson.

If you're interested in being an Alpha, sign up below. Send character concepts to me via PM. I'm not interested in stats at this point, so please don't let chargen delay your submission. Build restrictions may influence your concepts, so I'll go ahead and say that chargen will be totally standard SR4 rules, except that your character must be a mundane, and you may not start the game with an essence lower than 2.

House rules:
Characters will receive Alfred Ancient as a free Mr. J contact, Connection 4, Loyalty 2. He is the covert ops contact with the Sons of Apollo.
Characters receive an additional amount of free Contact BP's equal to their unaugmented Charisma score.
Cyberlimbs: Cyberlimbs Come with rating 3 Body, Agility, and Strength as normal, but attribute increases do not cost capacity until it exceeds your body's natural unaugmented rating. If your natural rating increases during the course of the game, see your local street doc for an adjustment and you'll get that capacity back. Armor costs capacity as normal.


Questions and comments about the setting, like additional details, wtf's, etc are welcome. Please post below.
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Posts in this topic
- 2bit   Recruiting: Witch Hunt   Feb 21 2007, 10:07 PM
- - 2bit   almost forgot - no technomancer concepts either, p...   Feb 21 2007, 10:12 PM
- - Trigger   I was just thinking about running a game along thi...   Feb 21 2007, 10:32 PM
- - 2bit   Yes.   Feb 21 2007, 10:38 PM
- - Trigger   Sweet...consider my concept very highly in the wor...   Feb 21 2007, 10:43 PM
- - yoippari   I'm assuming this will be in seattle. No phys...   Feb 22 2007, 08:29 AM
- - 2bit   Yep, Seattle. One of the goals of this game is ...   Feb 22 2007, 03:24 PM
- - yoippari   So this is the chance to play as the policlub that...   Feb 23 2007, 01:07 AM
- - Trigger   Concept PMed.   Feb 23 2007, 10:59 AM
- - Trigger   Any idea on the BP build and any house rules and s...   Feb 25 2007, 02:28 AM
- - 2bit   Standard SR4 character gen. The only additional r...   Feb 26 2007, 07:44 PM
- - Trigger   Has anyone else even sent in a concept yet....my s...   Feb 28 2007, 12:37 PM
- - Trigger   Also, any rules for Contacts? Any free BP (Cha x 2...   Feb 28 2007, 02:51 PM
- - 2bit   No one else has submitted a concept yet >_...   Feb 28 2007, 03:26 PM
- - Cakeman   Oh I'm interested, if it's still open. I...   Feb 28 2007, 04:21 PM
- - 2bit   Got Cakeman's concept, looks promising. It...   Feb 28 2007, 08:09 PM
- - Cakeman   I'm *this* close to put on a pair of pointy ea...   Feb 28 2007, 10:33 PM
- - 2bit   I just thought of a character creation house rule ...   Feb 28 2007, 11:26 PM
- - 2bit   Ok - we've got two characters in; I'd lik...   Mar 6 2007, 03:01 PM
- - Trigger   I for one am ready for this game to start...I real...   Mar 8 2007, 01:18 PM
- - yoippari   I've been dragging my feet with a concept beca...   Mar 11 2007, 04:08 AM
- - Glyph   I have been dragging my feet on sending anything, ...   Mar 11 2007, 08:00 AM
- - 2bit   I have two character sheets in hand so far: Trigg...   Mar 11 2007, 11:15 AM
- - Glyph   Null's character sheet has been sent.   Mar 12 2007, 02:17 AM
- - 2bit   OOC has been posted, you can begin posting there. ...   Mar 12 2007, 03:30 PM
- - imperialus   if you are still interested in players I've go...   Mar 13 2007, 01:43 AM
- - 2bit   Ok, PM me the concept and background please, follo...   Mar 13 2007, 11:05 AM
- - KoneV   Heya! I'm interested in this here campaig...   Apr 6 2007, 09:25 PM


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