Feb 23 2007, 01:55 PM
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Target ![]() Group: Members Posts: 24 Joined: 9-October 04 Member No.: 6,740 |
So the post I'm a "Ninja Biatch!" brought up the point about the template having a Magic of 6.
Well I usually dont make characters that normally have maxed out Special attributes however lets take a look at character growth (Karma spending) and Initial character creation. I tend to make characters that follow the theme in the original Trilogy. A person who doesnt have the skills and talents to be a shadowrunner but end up for survival reasons running the shadows. If your a concept character designer you probably wont like what I have to say, but if your a roleplayer who finds him/herself stuck in a limited role you might find it useful. Edge: The usefulness of a maxed out Edge attribute will without doubt will have more impact on a game then any other skill, ability, cyber/bioware or Standard attribute. Having skills at 1 or 2 (possibly even a specialization) and the most commonly used attributes at 4 or 5 make you fairly efficient at any test. However, the more difficult roll's that will be a priority, necessity or must have a success are usually a GM actually asks for. Having the Edge Attribute maxed out is simply a mathematicaly logical choices. - It can be applied to any roll - It can potentially double the amount of dice used - It is cheaper to front load the spending then paying karma to improve it by one more point IE: to max out the attribute it is 65 points. If you start out with the average edge of spending 20 BP to try and max it out it is a total of 45Karma for metahumans and 54 for Humans. While maxing out a skill starting at 2 is 26 Karma. Most GMs Are probably giving out 3-4 Karma, 5 if your lucky, Per Run. Magic: As with Edge, Magic has the same effects on BP/karma spending. The attribute is also the most important on any magical tests besides drain. So whats my theory? Max out your special attributes, spend all 200 bp on attributes and start out with lower skill levels. What do you think? P.S. I am not trying to start conflict on my posts I just want to see what you think. Voice your opinion. |
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Scandalous Maxing Out Special Attributes Feb 23 2007, 01:55 PM
Blade Maxing out Edge can be very nasty.
Create a lucky... Feb 23 2007, 02:11 PM
Butterblume The thing about edge is, you can't predict how... Feb 23 2007, 02:27 PM
toturi QUOTE (Butterblume) The thing about edge is, you c... Feb 23 2007, 02:51 PM
Scandalous I would have to say the longer the wait on Edge po... Feb 23 2007, 03:11 PM
Butterblume QUOTE (Scandalous) I would have to say the longer ... Feb 23 2007, 03:19 PM
Thanee Edge is an extremely potent ability. Well worth ha... Feb 23 2007, 03:28 PM
sunnyside It also depends how you GM handles extended or rep... Feb 23 2007, 05:37 PM
lorechaser Take a look at Serbitar's system, and Frank Tr... Feb 23 2007, 06:02 PM
Thane36425 Raising Magic is only good if you can handle the d... Feb 23 2007, 06:51 PM
Eleazar I suggest you look at this if you want to spend yo... Feb 23 2007, 11:01 PM
Butterblume QUOTE (sunnyside)IStill I think spending 200BP on ... Feb 23 2007, 11:33 PM
Da9iel If you're going to max out edge, spend the ext... Feb 24 2007, 12:11 AM
Scandalous QUOTE (Eleazar) I suggest you look at this if you ... Feb 24 2007, 01:46 AM
Glyph Hard maxing Magic is useful for some builds, but h... Feb 24 2007, 04:04 AM
Protector152 Hard maxing (i assume that means pushing it up as ... Feb 24 2007, 05:40 AM
Crakkerjakk ... you make Baby Jesus cry..... why? Feb 24 2007, 08:17 AM
Protector152 he was originally ment to be part of a shadowrun (... Feb 24 2007, 10:01 AM![]() ![]() |
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