Feb 28 2007, 01:46 AM
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Moving Target ![]() ![]() Group: Members Posts: 170 Joined: 18-September 06 Member No.: 9,412 |
With all the talk and some confusion over cyberlimbs, armor ratings, etc... would it make more sense to just incorporate a simple hit location chart into the rules to cover where a hit/shot actually lands?
Does anyone out there already use one? Would you use one? Why or why not? |
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TheRedRightHand Should Shadowrun use Hit Locations? Feb 28 2007, 01:46 AM
Eryk the Red The real problem is that an abstract damage system... Feb 28 2007, 02:27 AM
HullBreach As a former Cyberpunk 2020 GM I have to admit that... Feb 28 2007, 02:39 AM
Crakkerjakk Well, definitely not hit locations, but the called... Feb 28 2007, 02:49 AM
evilgenius I played in a game with hit locations. We would r... Feb 28 2007, 03:00 AM
HullBreach QUOTE (evilgenius) We found that it was statistica... Feb 28 2007, 03:23 AM
bibliophile20 I just tossed one of these in my cart when I order... Feb 28 2007, 04:55 AM
Thane36425 Normally no because it is just more to keep track ... Feb 28 2007, 06:03 AM
hobgoblin i find the SLA industries hit location system kind... Feb 28 2007, 09:10 AM
Thanee Back in SR2 I had made a hit location chart (more ... Feb 28 2007, 10:28 AM
HullBreach I almost forgot to mention about that chart I post... Feb 28 2007, 01:34 PM
hobgoblin QUOTE (thanee)One 'nice' thing about this.... Feb 28 2007, 02:47 PM
HullBreach QUOTE (hobgoblin) QUOTE (thanee)One 'nice... Feb 28 2007, 03:12 PM
Kyoto Kid ...I must agree with Crakkerjakk, The called shot ... Feb 28 2007, 04:02 PM
Backgammon QUOTE (bibliophile20) I just tossed one of these i... Feb 28 2007, 04:11 PM
Thanee QUOTE (hobgoblin) didnt SR2 have a deadly damage r... Feb 28 2007, 04:15 PM
James McMurray Not needed, and I wouldn't use one if someone ... Feb 28 2007, 04:49 PM
Slash_Thompson it was still in SR3 although.. I think it might... Feb 28 2007, 05:02 PM
FrankTrollman The lasting damage and hit locations rules from Ma... Feb 28 2007, 06:55 PM
Chrome Shadow I like to use hit locations for damage... The par... Feb 28 2007, 07:30 PM
nathanross When I first started SR3, my GM had a house rule f... Feb 28 2007, 09:03 PM
deek Personally, as a GM, I describe hit locations base... Feb 28 2007, 09:16 PM
nezumi I"m with deek. A light wound hit the arms or... Feb 28 2007, 09:48 PM
Tomothy Further to the above two comments, if someone aims... Mar 1 2007, 01:55 AM
nezumi I allow called shots to cause wound effects or sta... Mar 1 2007, 03:05 AM
Garrowolf I used a hit location system in SR3 based on the i... Mar 2 2007, 04:26 AM
Crusher Bob Easy: for 1-2 damage points, roll on light damage ... Mar 2 2007, 08:40 AM
HullBreach I dunno, one of the fun bits about hit location in... Mar 2 2007, 02:40 PM
nathanross Cant agree more, getting shot anywhere sucks. In S... Mar 3 2007, 12:57 AM
Crakkerjakk I just hate adding extra stuff to combat. I prefe... Mar 3 2007, 02:08 AM
Garrowolf just dont roll for hit location if you make it on ... Mar 3 2007, 04:14 AM
Tomothy Called Shots could potentially add to or subtract ... Mar 4 2007, 06:25 AM
Garrowolf QUOTE (Tomothy) Called Shots could potentially add... Mar 4 2007, 08:19 AM
Tomothy Well let's say you have a hit location chart b... Mar 4 2007, 11:22 AM
Trigger d10's???
But this is shadowrun....I don't... Mar 4 2007, 11:33 AM
psykotisk_overlegen QUOTE (Tomothy) Well let's say you have a hit ... Mar 4 2007, 12:04 PM
evilgenius QUOTE (psykotisk_overlegen @ Mar 4 2007, 07:0... Mar 4 2007, 09:17 PM
eidolon Mechanically, no hit locations. Dramatically, go ... Mar 5 2007, 05:48 AM
djinni QUOTE (eidolon) Mechanically, no hit locations. D... Mar 5 2007, 05:53 AM
eidolon QUOTE (djinni) QUOTE (eidolon @ Mar 5 2007, 1... Mar 5 2007, 06:09 AM![]() ![]() |
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