Nov 3 2003, 12:34 AM
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Moving Target ![]() ![]() Group: Members Posts: 173 Joined: 4-March 03 Member No.: 4,196 |
I was looking through Rigger 3 and didn't find any bombs, missiles, but no bombs. Is there a canon rule for dropping bombs from flying vehicles/drones and the damage?
If not I was thinking of using the formula for explosives in SR3 and making them anti-vehicle, like the BlockIII Outlaw missile. There would also be anti-personnel and high explosive (not AV) types. 2d6 seems the standard for scatter, but I'd expect them to scatter more than that; maybe 3 or 4d6? The bomb's intelligence and bonuses from target designators would reduce this as the rules for indirect fire. There's also the issue of ranges (altitude I guess) and how it affects the target number. If there isn't a rule, has anyone made their own? |
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Entropy Kid Are there any canon rules for dropping bombs? Nov 3 2003, 12:34 AM
Lilt AFAIK there are no rules for dropping bombs. The b... Nov 3 2003, 12:44 AM
mfb bombs should do naval damage. as such, i would set... Nov 3 2003, 02:44 AM
Dim Sum I'm not sure if "bombs", as opposed ... Nov 3 2003, 02:55 AM
TinkerGnome Dropping a dumb bomb is probably a two step proces... Nov 3 2003, 04:15 AM
Crusher Bob Also note that the dumb bombs in use the NATO come... Nov 3 2003, 04:23 AM
TinkerGnome Yep, you'd have to write your own bomb statist... Nov 3 2003, 04:26 AM
mfb bombs will still see use because they're much,... Nov 3 2003, 04:40 AM
Diesel Can't jam gravity! Nov 3 2003, 05:04 AM
mfb exactly. Nov 3 2003, 05:09 AM
Camouflage Why do you all automatically start to think in dim... Nov 3 2003, 05:14 AM
Seville Although, from a military standpoint, I can't ... Nov 3 2003, 07:40 AM
mfb a rigger should have no problem with it. normal pi... Nov 3 2003, 08:28 AM
Lilt I still reckon my idea of just dropping a (heavy) ... Nov 3 2003, 09:12 AM
TinkerGnome On second thought, the best way to handle scatter ... Nov 3 2003, 01:18 PM
Austere Emancipator Actually, beyond 3d6 it's probably better to u... Nov 3 2003, 03:12 PM
mfb i would, instead, base the speed part on what perc... Nov 3 2003, 03:14 PM
Austere Emancipator That would make dropping something from a slow air... Nov 3 2003, 03:20 PM
Entropy Kid Thanks for the advice. I have some numbers to cru... Nov 4 2003, 05:50 AM
Neon Tiger QUOTE (Diesel @ Nov 3 2003, 05:04 AM) Can... Nov 4 2003, 07:32 PM![]() ![]() |
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