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> Are there any canon rules for dropping bombs?
Entropy Kid
post Nov 3 2003, 12:34 AM
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I was looking through Rigger 3 and didn't find any bombs, missiles, but no bombs. Is there a canon rule for dropping bombs from flying vehicles/drones and the damage?

If not I was thinking of using the formula for explosives in SR3 and making them anti-vehicle, like the BlockIII Outlaw missile. There would also be anti-personnel and high explosive (not AV) types.

2d6 seems the standard for scatter, but I'd expect them to scatter more than that; maybe 3 or 4d6? The bomb's intelligence and bonuses from target designators would reduce this as the rules for indirect fire. There's also the issue of ranges (altitude I guess) and how it affects the target number.

If there isn't a rule, has anyone made their own?
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Posts in this topic
- Entropy Kid   Are there any canon rules for dropping bombs?   Nov 3 2003, 12:34 AM
- - Lilt   AFAIK there are no rules for dropping bombs. The b...   Nov 3 2003, 12:44 AM
- - mfb   bombs should do naval damage. as such, i would set...   Nov 3 2003, 02:44 AM
- - Dim Sum   I'm not sure if "bombs", as opposed ...   Nov 3 2003, 02:55 AM
- - TinkerGnome   Dropping a dumb bomb is probably a two step proces...   Nov 3 2003, 04:15 AM
- - Crusher Bob   Also note that the dumb bombs in use the NATO come...   Nov 3 2003, 04:23 AM
- - TinkerGnome   Yep, you'd have to write your own bomb statist...   Nov 3 2003, 04:26 AM
- - mfb   bombs will still see use because they're much,...   Nov 3 2003, 04:40 AM
- - Diesel   Can't jam gravity!   Nov 3 2003, 05:04 AM
- - mfb   exactly.   Nov 3 2003, 05:09 AM
- - Camouflage   Why do you all automatically start to think in dim...   Nov 3 2003, 05:14 AM
- - Seville   Although, from a military standpoint, I can't ...   Nov 3 2003, 07:40 AM
- - mfb   a rigger should have no problem with it. normal pi...   Nov 3 2003, 08:28 AM
- - Lilt   I still reckon my idea of just dropping a (heavy) ...   Nov 3 2003, 09:12 AM
- - TinkerGnome   On second thought, the best way to handle scatter ...   Nov 3 2003, 01:18 PM
- - Austere Emancipator   Actually, beyond 3d6 it's probably better to u...   Nov 3 2003, 03:12 PM
- - mfb   i would, instead, base the speed part on what perc...   Nov 3 2003, 03:14 PM
- - Austere Emancipator   That would make dropping something from a slow air...   Nov 3 2003, 03:20 PM
- - Entropy Kid   Thanks for the advice. I have some numbers to cru...   Nov 4 2003, 05:50 AM
- - Neon Tiger   QUOTE (Diesel @ Nov 3 2003, 05:04 AM) Can...   Nov 4 2003, 07:32 PM


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