Mar 18 2007, 10:04 AM
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Target ![]() Group: Members Posts: 78 Joined: 26-February 07 From: Hildesheim, Germany Member No.: 11,107 |
Hi,
i played a lot of SR3 - as i mentioned before- and as a GM I hated Grenades.... My Group got used to "Open door, throw Grenade, close door"-Tactics. With a Troll making sure that the door stays closed there is no chance for the Enemies inside... But at least i think you could throw a grenade back in SR3 due to the fact that it exploded in the next initiative pass... But how is it in SR4. I haven't found a rule for this. And i hate calculating the damage in rooms... reflected from walls and so on.... just a little bit too much calculating. |
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Kazum Throwing Grenades Mar 18 2007, 10:04 AM
Mistwalker Thrown grenades go off on the next initiative pass Mar 18 2007, 12:21 PM
Fix-it typically with most grenades in small rooms you ca... Mar 18 2007, 04:15 PM
pestulens Remember, most interior rooms probably have an AR2... Mar 18 2007, 05:43 PM
ShadowDragon Make bigger rooms and spread out your bad guys. Th... Mar 18 2007, 05:44 PM
kzt QUOTE (Kazum) i played a lot of SR3 - as i mention... Mar 18 2007, 06:41 PM
Kyoto Kid ..these are all wonderful options. I especially l... Mar 18 2007, 07:12 PM
Demerzel Three words:
Automated Hideaway Doors
Push the bu... Mar 18 2007, 07:19 PM
Leehouse QUOTE (kzt) QUOTE (Kazum @ Mar 18 2007, 03:04... Mar 18 2007, 08:01 PM
Mistwalker Another nasty way to handle it, with magic and mun... Mar 18 2007, 08:23 PM
Thane36425 QUOTE (Mistwalker) Another nasty way to handle it,... Mar 18 2007, 09:08 PM![]() ![]() |
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