Mar 18 2007, 06:57 PM
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Target ![]() Group: Members Posts: 36 Joined: 28-March 06 From: Ottawa Ontario Canada Member No.: 8,409 |
Hey all.
I have a player who wants to generate a pretty interesting character who'll use a melee weapon while passing the target, driving by on a vehicle (motorcycle). He's wanted to know how driving by quickly would affect hitting somebody with a combat axe, monosword, or something similar. I figured that I would add one to the damage for each extra step on the ramming damage table, but also a penalty of one die on the melee test. That would be: speed: 21-60 meters / turn, -1 die to hit, +1 to damage, but a one die penalty to a vehicle test to not wipe out. speed: 61-200 meters / turn, -2 to hit, +2 to damage, but a two die penalty to not wipe out. speed: 201+ meters / turn, -3 to hit, +3 to damage, but a three die penalty to not wipe out. Does this sound reasonable? Should it do more damage than that? Also, he enquired about mounting a "lance" on his bike. It's a sick idea, but he's looking at ramming people and skewering them with a big honkin lance, mounted like a side-car. I told him it would be an epic pilot vehicle test to not wipe out, but he's fine with that... How would a lance modify the vehicle ramming damage? I was going to say that it would provide armour penetration -4 or something, and maybe +1 damage... Is that reasonable? |
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evilgenius Ramming Damage with a large weapon mounted Mar 18 2007, 06:57 PM
evilgenius One other question;
What would be the damage for ... Mar 18 2007, 06:59 PM
bibliophile20 QUOTE (evilgenius) One other question;
What would... Mar 18 2007, 08:32 PM
ShadowDragon8685 Links, please? (Preferably without graphic images) Mar 18 2007, 09:14 PM
bibliophile20 QUOTE (ShadowDragon8685) Links, please? (Preferabl... Mar 18 2007, 09:50 PM![]() ![]() |
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