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> New Shadowrun 4th PbP game
sharrem
post Mar 22 2007, 04:11 PM
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I'm about to start a 4-8 player Shadowrun 4th edition PbP so start creating characters and post them in this thread http://coyotecode.net/forums/viewtopic.php?p=720#720
We will be using all official books as thy come out (Core , Street of Magic and Runners Heaven so far) and the game will be played at http://www.giantitp.com/forums/show...231#post2242231
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Special Rules
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*BP=450
*Max BP for cash=80
*Max availability=16/14R/12F
*High strength gives recoil compensation. 5 strength gives 1, 8 gives 2,
11 Gives 3 and 14 gives 4
*PCs start with 2x natural charisma in free contact points
*Contacts cost rating x loyalty
*Every 5 point invested in Influence skills give you 1 free point to invest
in Contacts
*The attribute/skill cap “1.5 x natural maximum” affects permanent
augmentations only
*In an extended test, you can only roll skill +1 times (+ a mod set by me on a case by case basis)
*Every rating of Improved Physical Attribute, costs 0.75 power points
*IP order is now 3-1-4-2 (instead of 1-2-3-4)
*The adrenaline pump (regardless of rating) works for 10 x 1D6 turns, after which the user is getting unresisted stun damage of 1D6 rolled for the duration
*Contact lenses, glasses and goggles have a capacity of 3/6/9. The availability is the highest availability of its contents
*Adepts may hope to have a Totem (send me info on the Totem you wish to have and I'll give you the Advantages and Disadvantages it gives)
*there is a new Ammo type (AP +0 -2 12F 70¥(per 10)
*Cyber and Bio ware may be up to Beta class
*you may have up to 40 points in positive qualities and negative qualities
*don't buy a lifestyle
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More rules will fallow in game (i stated only the rule that have effect on character creation)
see you all soon
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This house rules are heavily inspired by the SHP document on
http://www.serbitar.de/stuff/SHP.pdf and by other sites as well as my own imagination and logic Smile
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