Hacker & technomancer - why compromise?, What happens if I make... BOTH??? |
Hacker & technomancer - why compromise?, What happens if I make... BOTH??? |
Mar 28 2007, 07:17 PM
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I've been brought into an SR4 game and I have a character concept, but I realized it was umm... 'interesting'. I was hoping to make a character who got heavily into hardware, became a technomancer, but decided decking without the hardware isn't as much fun, so basically 'went back'. He doesn't have to be a whiz-hot decker (or technomancer), since he's a hardware guy at heart, but I was wondering, what would happen if I made an unwilling technomancer?
Going through, obviously I'd spend the 5 points to be a technomancer, giving me resonance of 1. I notice though that, unlike the magic rules of SR3, there's nothing that would indicate reducing resonance to 0 would make the character no longer a technomancer, so should he decide to get a datajack, he simply rolls solely his skill in any technomancer tests, and can boost resonance later through karma expenditure. So, can I have a resonance of 0 and still be a technomancer? Obviously, if I get 5 points of cyber, I need to "buy" 6 points of resonance to get an effective resonance of 1. Regardless, continuing on... He has a deck and a datajack (and he likes wires more than radio signals, thank you). He plugs into the 'trix. He can obviously use programs. Can he also use Complex Forms? I would assume his persona is made up of the deck, not from his mental powers in that case (or can he choose?) He has the option of hot or cold sim, since the information is being translated. He can compile sprites and work with agents. He can use Matrix Perception to read signatures, and can undergo submersion once his Resonance rating is up, correct? What are thoughts and comments on this? Am I missing something, or does this character concept sound tenable? |
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