![]() |
![]() |
![]()
Post
#1
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
So, I'm watching Casino Royale with some friends and it's very entertaining. As others have pointed out they try to emphasize the character of James Bond and make it serious again instead of focusing on gadgets and 14-year-old sexuality. I think it's pretty well done although I wish it were set in the 60s, as long as they're going back to the Dr. No roots.
Anyway, my favorite part in the film is... [ Spoiler ] For some reason that just really cracked me up. Usually in these action-ey types of movies everyone goes and kills a dozen mooks without breaking a sweat or batting an eye. Having someone actually react with something more than a superficial scream was supremely funny when I juxtaposed it in my mind with the conventions of the genre. If psychologically traumatized secondary characters are as amusing to everyone else as they are to me I suppose that they would be great in a SR game. I mean, by default most players run characters who, whether or not they are designed to do well at physical combat (i.e. they could be a decker or something) aren't traumatized by t3h murder. Even if someone takes the Pacifist flaw or whatever in my experience the character is still pretty cool about mortifying battlefield carnage. They don't partake but they don't get irrationally upset or anything like that. Of course that's reasonable for a game about mercenaries but I suppose that it's worth pointing out that this seems to hold true even for characters who don't have some kind of hardcore military background or who, by their character background, haven't already accumulated 500 combat kills. Maybe a game could have something kind of unique flair if there were NPCs who actually DID freak out psychologically, turn irrational, whatever. Hopefully it would be some kind of recurring NPC whom the players will be able to observe some kind of mental decline with. I'm thinking of that journalist character who is quoted and stuff in, what is it, the Companion? For some reason the PCs must interact with a journalist and as the jouranlist gets sucked into more sociopathic PC activities they get to witness a mental decline. Maybe it makes them think more about their characters or something. So, thoughts? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th May 2025 - 08:33 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.