Apr 8 2007, 03:57 AM
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
I am trying to find the damage codes for a naval simulation game that would be current and fairly accurate. Basically I want my space game to make some sense. I wanted some reference point based on something. So far I'm just guessing about most of it.
What I have is about 30 commercial vessels and a hand full of military vessels. Plasma Warhead Rail Cannons are the preferred fighter cannon type and also used as CIWS. I have large coilguns as the deck guns. They look like the large guns on the side of the SULACO. No beam weapons. I need some missiles of various types and torpedos (anti-capitol ship weapons). I'm trying to come up with so good details for them. Any thoughts? |
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Garrowolf Naval Damage codes Apr 8 2007, 03:57 AM
Telion This sounds like Rigger 3 to me.
Has an entire sec... Apr 8 2007, 06:08 AM
Garrowolf I was thinking more along the lines of trying to f... Apr 8 2007, 06:35 AM
Austere Emancipator Only $2,480 for the online version! Apr 8 2007, 09:11 AM
Garrowolf *cough* *cough* WHAT?!?
um.. how about a free ... Apr 8 2007, 09:35 AM
Austere Emancipator There's never enough shit being blown up.
In ... Apr 8 2007, 10:20 AM
Slump Fortunatly, though, the reason why torpedos are ab... Apr 8 2007, 11:59 AM
Wraithshadow Honestly, I'd say once you're in space you... Apr 8 2007, 02:15 PM
Kagetenshi Depends on how much you can build outside of the g... Apr 8 2007, 02:18 PM
sunnyside Alright since you're already leaving cannon an... Apr 8 2007, 04:01 PM
hyzmarca In space warfare, there is no logical reason for c... Apr 8 2007, 04:51 PM
Garrowolf Nice! I like the Torpedo video. I guess I will... Apr 9 2007, 12:41 AM
sunnyside QUOTE (hyzmarca) In space warfare, there is no log... Apr 9 2007, 12:59 AM
Garrowolf Well yes I do like you guys. You are a fairly inte... Apr 9 2007, 01:24 AM
Pthgar Search "David Weber" "Dahak Series... Apr 9 2007, 01:30 AM
Kagetenshi QUOTE (Garrowolf) I have artificial gravity, Inert... Apr 9 2007, 01:36 AM
Crusher Bob A pretty good source for spaceship related stuff i... Apr 9 2007, 02:00 AM
Garrowolf @Kagetenshi What other gravity control tech would ... Apr 9 2007, 02:53 AM
Kagetenshi QUOTE (Garrowolf @ Apr 8 2007, 09:53 PM) @Kag... Apr 9 2007, 02:57 AM
hyzmarca QUOTE (sunnyside @ Apr 8 2007, 07:59 PM) 2.... Apr 9 2007, 03:42 AM
Crusher Bob Looks like he might be using the Linear Displaceme... Apr 9 2007, 04:44 AM
Garrowolf Well the idea behind the Inertial Displacement Dri... Apr 9 2007, 04:51 AM
hyzmarca Excelent technowank. I couldn't understand it,... Apr 9 2007, 12:09 PM
Slump Here's an idea of why fighters exist when anyt... Apr 9 2007, 01:28 PM
Demerzel When you take the square of a vector you get a sca... Apr 9 2007, 06:25 PM
hyzmarca QUOTE (Demerzel) When you take the square of a vec... Apr 9 2007, 07:40 PM
Demerzel QUOTE (hyzmarca) QUOTE (Demerzel @ Apr 9 2007... Apr 10 2007, 12:28 AM
Garrowolf Well it pretty much is some handwavium. Unfortunat... Apr 10 2007, 02:50 AM
Kagetenshi QUOTE (Garrowolf) For one I didn't want to dea... Apr 10 2007, 03:40 AM
Garrowolf Hey, if I could get someone to code a video game f... Apr 10 2007, 03:42 AM
Crakkerjakk I'm at work, so unfortunately don't have e... Apr 10 2007, 06:29 PM
Kyoto Kid ...Anybody remember a game called Shooting Stars? ... Apr 10 2007, 07:00 PM
Garrowolf Thanks guys. This has been helpful. The numbers th... Apr 11 2007, 05:29 AM![]() ![]() |
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