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> Naval Damage codes
Garrowolf
post Apr 8 2007, 03:57 AM
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I am trying to find the damage codes for a naval simulation game that would be current and fairly accurate. Basically I want my space game to make some sense. I wanted some reference point based on something. So far I'm just guessing about most of it.

What I have is about 30 commercial vessels and a hand full of military vessels. Plasma Warhead Rail Cannons are the preferred fighter cannon type and also used as CIWS. I have large coilguns as the deck guns. They look like the large guns on the side of the SULACO. No beam weapons.

I need some missiles of various types and torpedos (anti-capitol ship weapons).

I'm trying to come up with so good details for them. Any thoughts?
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Posts in this topic
- Garrowolf   Naval Damage codes   Apr 8 2007, 03:57 AM
- - Telion   This sounds like Rigger 3 to me. Has an entire sec...   Apr 8 2007, 06:08 AM
- - Garrowolf   I was thinking more along the lines of trying to f...   Apr 8 2007, 06:35 AM
- - Austere Emancipator   Only $2,480 for the online version!   Apr 8 2007, 09:11 AM
- - Garrowolf   *cough* *cough* WHAT?!? um.. how about a free ...   Apr 8 2007, 09:35 AM
- - Austere Emancipator   There's never enough shit being blown up. In ...   Apr 8 2007, 10:20 AM
- - Slump   Fortunatly, though, the reason why torpedos are ab...   Apr 8 2007, 11:59 AM
- - Wraithshadow   Honestly, I'd say once you're in space you...   Apr 8 2007, 02:15 PM
- - Kagetenshi   Depends on how much you can build outside of the g...   Apr 8 2007, 02:18 PM
- - sunnyside   Alright since you're already leaving cannon an...   Apr 8 2007, 04:01 PM
- - hyzmarca   In space warfare, there is no logical reason for c...   Apr 8 2007, 04:51 PM
- - Garrowolf   Nice! I like the Torpedo video. I guess I will...   Apr 9 2007, 12:41 AM
- - sunnyside   QUOTE (hyzmarca) In space warfare, there is no log...   Apr 9 2007, 12:59 AM
- - Garrowolf   Well yes I do like you guys. You are a fairly inte...   Apr 9 2007, 01:24 AM
- - Pthgar   Search "David Weber" "Dahak Series...   Apr 9 2007, 01:30 AM
- - Kagetenshi   QUOTE (Garrowolf) I have artificial gravity, Inert...   Apr 9 2007, 01:36 AM
- - Crusher Bob   A pretty good source for spaceship related stuff i...   Apr 9 2007, 02:00 AM
- - Garrowolf   @Kagetenshi What other gravity control tech would ...   Apr 9 2007, 02:53 AM
- - Kagetenshi   QUOTE (Garrowolf @ Apr 8 2007, 09:53 PM) @Kag...   Apr 9 2007, 02:57 AM
- - hyzmarca   QUOTE (sunnyside @ Apr 8 2007, 07:59 PM) 2....   Apr 9 2007, 03:42 AM
- - Crusher Bob   Looks like he might be using the Linear Displaceme...   Apr 9 2007, 04:44 AM
- - Garrowolf   Well the idea behind the Inertial Displacement Dri...   Apr 9 2007, 04:51 AM
- - hyzmarca   Excelent technowank. I couldn't understand it,...   Apr 9 2007, 12:09 PM
- - Slump   Here's an idea of why fighters exist when anyt...   Apr 9 2007, 01:28 PM
- - Demerzel   When you take the square of a vector you get a sca...   Apr 9 2007, 06:25 PM
- - hyzmarca   QUOTE (Demerzel) When you take the square of a vec...   Apr 9 2007, 07:40 PM
- - Demerzel   QUOTE (hyzmarca) QUOTE (Demerzel @ Apr 9 2007...   Apr 10 2007, 12:28 AM
- - Garrowolf   Well it pretty much is some handwavium. Unfortunat...   Apr 10 2007, 02:50 AM
- - Kagetenshi   QUOTE (Garrowolf) For one I didn't want to dea...   Apr 10 2007, 03:40 AM
- - Garrowolf   Hey, if I could get someone to code a video game f...   Apr 10 2007, 03:42 AM
- - Crakkerjakk   I'm at work, so unfortunately don't have e...   Apr 10 2007, 06:29 PM
- - Kyoto Kid   ...Anybody remember a game called Shooting Stars? ...   Apr 10 2007, 07:00 PM
- - Garrowolf   Thanks guys. This has been helpful. The numbers th...   Apr 11 2007, 05:29 AM


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