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> Working for the Universal Brotherhood, When GMs want to be hated.
JongWK
post Nov 5 2003, 06:18 PM
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I'm GMing a campaign before the events in Bug City, late 2054 early 2055. The plan is to run UB in a few months of game time.

However, since just throwing them to the lions isn't fun enough :vegm: I've been considering that perhaps they should start working for the UB on a regular basis.

In fact, two of the runners hvae potential as members (an Eagle Shaman who is trying to leave her BTL addiction and thinks they do a wonderful charity work, and an elven covert-ops who lost his left arm to a rocket). The party might as well use the Dark Secret flaw at some point in the future...

So, what kind of runs could a team perform for the UB? Keep in mind that they should still believe that the UB are the good guys.

Also, how the frag do I trick an Eagle shaman? My best plan so far is to have an indian UB member, perhaps from her own country. Getting a good friend and contact in a sprawl like Seattle might be all that is needed (and how painful it will be later :evil: )
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