IPB

Welcome Guest ( Log In | Register )

Straight Razor
post Apr 26 2007, 01:13 AM
Post #1


Moving Target
**

Group: Members
Posts: 332
Joined: 19-September 05
From: Nashville, Tn
Member No.: 7,761



yea, i know "wheel"

ok so the odd-ball power and damage codes on fireamrs have been deriving my crazy. so i decided to take this on scientifically.
i want to make a formula for calculating the power and damage codes.
with any firearm we can get 3 measurable stats: projectile weight (grains), feet per-second, and ft-lbs-force.

so i want to create a plug and play formula, takeing those numbers, to get the power/damage code.

to get a base line i have taken 5 guns and given them a damage code that i feel is accurate for them, if not scientifically derived.

30-30, 170gr / 2200fps / 1826ft-lbs-force / 9S @14" barrel
I chose 9S because i have hunted deer with it.
deer i would give :body 2+1(toughness) (3):
a good but not great shot :rifle 3: can kill a deer with one well-aimed hit, but an off shot will not kill.

22 short 29gr / 1046fps / 70ft-lbs-force / 4L @6" barrel
Anything weaker and you should throw the gun, it'll hurt more.

22 long 36gr / 1328fps / 140ft-lbs-force / 6L @6" barrel
you can normally get a squirrel with a 22 long

.45 APC 185gr / 950fps / 371ft-lbs-force / 6S @5" barrel
normal body armor dose a good job of stoping this, but it has a good reputation for stoping unarmored targets.

9mm 124gr / 1150fps / 364ft-lbs-force / 6M @4" barrel
most armor is designed to stop this round. Bad reputation of not stopping targets.

.50 rifle 700gr / 2978fps / 19001ft-lbs-force / 15D @45" barrel
Serious round. armor not normally designed to take. can be deadly if taken in the extremities due to shock from extreme tissue damage.

So.. any arguments with my damage codes above?

and the important question, any ideas on a formula to calculating damage codes? I have a few ideas, but nothing solid yet.
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 13th June 2025 - 10:20 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.