Nov 10 2003, 03:28 AM
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 26-February 02 From: Cleveland-Akron Sprawl Member No.: 1,200 |
A few threads here have made me curious as to how exactly everyone here prefers to play the game. This isn't a thread to argue over why X's style is better than Y's, just a nice discussion over what you like. Please keep things civil.
At one end of the spectrum, the players are on equal footing with gangers and other street-level threats. At the other end of the spectrum, the players would be on equal footing with the IE, Dragons, and other Earthdawn leftovers. Where does your personally preferred game fall? What are some of the characteristics of that game? I prefer beginning at the street-level and progressing slowly upward. Eventually, the characters are respected (or feared) at the local level, and maybe known regionally or possibly internationally (depending on how much traveling they do). I never have the characters draw the personal attention of any megacorp's board of directors, let alone the Earthdawn leftovers. They may well play parts in the plans of those powers, but they would never know it and the major powers may not even know that those specific runners were involved. The game difficulty runs the gambit from appallingly easy to impossible. Players are given a wide variety of choices for work and they have the option to choose whatever they think they can handle. Sometimes it's too much, but that presents a valuable learning experience if nothing else. Paranoia runs high. Everyone is out to make a nuyen and if they can make it at your expense, then you need to watch your back. Contacts are critical and must be properly cultivated and maintained if the players expect any sort of safety. Reprisals should be expected, though how, when and if they actually occur varies. Stealth and secrecy are keys to survival. Equipment use is limited. Weapons typically have a concealability of 4+ and are mostly limited to SMGs at the high end. Occasionally, it is possible and necessary to use bigger and better weapons, but this is a rare occurrence. House rules are used for burst and full-auto fire, as well as damage codes and availability. Other equipment is limited less by rating and more by how much it will harm/help the game. Magic is no more or less common than would it would seem from the core book and supplements. However, it is not the unbeatable answer to everything. Magic can be countered and it has been around long enough that the easier counters are commonplace - espescially regarding astral perception and projection. I've never really been happy with rigging rules, so I rarely use vehicles. I'm happier with decking, but it is also rarely focused on, largely due to how it can bring a game to a screeching halt. That's a lot of info, but it pretty much covers my take on the game. Now let's see how your preferred game looks or would look... :) |
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bwdemon How do you play SR? Nov 10 2003, 03:28 AM
Diesel I've run a few ganger campaigns, where the pla... Nov 10 2003, 04:23 AM
Kagetenshi Characters in my games are streetscum and they kno... Nov 10 2003, 04:34 AM
Glyph I prefer campaigns where runners start out as prof... Nov 10 2003, 07:25 AM
Sphynx Obviously my games are nowhere near Street Level. ... Nov 10 2003, 07:29 AM
Traks Gotta agree with Sphynx on this one, surprisingly.... Nov 10 2003, 08:09 AM
phelious fogg The difference SPhynx is that in D&D level one... Nov 10 2003, 12:53 PM
Sphynx I'm aware of the vast differences in the games... Nov 10 2003, 01:09 PM
nezumi I generally jump between the standard starting rul... Nov 10 2003, 01:25 PM
Abstruse I personally like games that start out with ... Nov 10 2003, 02:16 PM
Kurb In my real life game I'm playing, my character... Nov 10 2003, 03:30 PM
Sahandrian Our game is basically a big mess of contacts, and ... Nov 10 2003, 06:00 PM
Siege Oh goddess, sounds like "Friends" meets ... Nov 10 2003, 08:37 PM
easytohate I like to play in the middle ground. Ready and Abl... Nov 10 2003, 08:59 PM
Bira I haven't had a chance to run or play Shadowru... Nov 10 2003, 09:23 PM
smilbandit The characters in my campaign are the same ones th... Nov 10 2003, 09:26 PM
Dun Fe'Ran I prefer to have characters start out beyond the l... Nov 10 2003, 10:09 PM
John Campbell QUOTE (Sphynx)However, 250 karma is nowhere near D... Nov 11 2003, 02:54 AM
Sphynx Come now John... how can you honestly say that stu... Nov 11 2003, 07:57 AM
John Campbell You totally missed my point, Sphynx. I'm not t... Nov 11 2003, 10:07 AM
Sphynx So... do you just prevent them from ever advancing... Nov 11 2003, 10:18 AM
Synner Yes, John is guilty of overgeneralization, but so ... Nov 11 2003, 10:20 AM
Sphynx First off, you're mistaking character for play... Nov 11 2003, 10:54 AM
Synner QUOTE First off, you're mistaking character fo... Nov 11 2003, 11:24 AM
Namer18 I would say half of the characters in games I play... Nov 11 2003, 12:29 PM
Sphynx Heh, first of all (we seem to start alot of posts ... Nov 11 2003, 12:40 PM
flowswithdrek Lately my games centre on a local area, perhaps so... Nov 11 2003, 12:46 PM
Sphynx QUOTE (Namer18) It seems Sphynx that since your GM... Nov 11 2003, 12:49 PM
smilbandit How do you know when a thread has gone bad and the... Nov 11 2003, 01:24 PM
Synner QUOTE Heh, first of all (we seem to start alot of ... Nov 11 2003, 01:32 PM
Snow_Fox Usually we're professionals will skill sets th... Nov 11 2003, 02:21 PM
TheOneRonin You know, it's really all about personal prefe... Nov 11 2003, 02:36 PM
Sphynx Ok Synner, although I think the DSF community is a... Nov 11 2003, 02:38 PM
Sphynx One Ronin, that's not the correct analogy. Th... Nov 11 2003, 02:40 PM
Siege That's true enough -- I've never made a ch... Nov 11 2003, 02:41 PM
TheOneRonin QUOTE (Sphynx) One Ronin, that's not the corre... Nov 11 2003, 03:45 PM
bwdemon I've looked at the debate that crept up and po... Nov 11 2003, 04:01 PM
Synner Well, bwdemon beat me to it.
bwdemon- I do think... Nov 11 2003, 04:15 PM
Sphynx Actually, it was about the least objective way to ... Nov 11 2003, 04:29 PM
TheOneRonin QUOTE (Sphynx) Would you lose interest in a game i... Nov 11 2003, 04:37 PM
Neon Tiger Our playing style is somewhere between "norma... Nov 11 2003, 04:59 PM
Synner QUOTE
Is Character Advancement via Karma Expendit... Nov 11 2003, 05:00 PM
nezumi Wow, it sounds like no one here has ever played a ... Nov 11 2003, 06:33 PM
Namer18 Now I may be wrong, so no one should take offense ... Nov 11 2003, 07:39 PM
Glyph Nah, they give out Karma... if they get past the f... Nov 11 2003, 08:18 PM
Doctor Funkenstein In my opinion, if you have too much roleplaying in... Nov 11 2003, 08:26 PM
Synner The point we were arguing wasn't one option ex... Nov 11 2003, 08:35 PM
tisoz QUOTE (Siege) That's true enough -- I've n... Nov 12 2003, 05:29 AM
Synner To make this perfectly clear, this was never eithe... Nov 12 2003, 10:26 AM
Snow_Fox Since most of my group played AD&D for years b... Nov 12 2003, 02:00 PM
CoalHeart I kind of play in a very Karma rich game. Lets see... Nov 12 2003, 02:16 PM
DV8 . Nov 12 2003, 03:45 PM
Sphynx . Nov 12 2003, 03:54 PM
CoalHeart did I say something wrong? Nov 12 2003, 04:24 PM
Kagetenshi QUOTE (Synner) where karma might only allow for li... Nov 12 2003, 05:00 PM
nezumi It's important to differentiate between an Adv... Nov 12 2003, 05:58 PM
CoalHeart 6 karma total from Adventure/job/plot (3-4karma)... Nov 12 2003, 06:22 PM
Synner You should keep to whatever works for you Kagetens... Nov 12 2003, 06:27 PM![]() ![]() |
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