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Moon-Hawk
post Jun 28 2007, 05:16 PM
Post #1


Genuine Artificial Intelligence
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This topic was booted out of another thread, but I'd like to see it explored.
If you only ask for perception tests when it's really important, you get the "Okay, I roll perception and draw my gun" scenario. You can mix things up by asking for unimportant perception tests, but then there's the possibility of players spending edge on an unimporant roll. Is this fair? Does this break the intended spirit of edge use? If it's not fair, how do you avoid it?

edit: Original thread was here.
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Posts in this topic
- Moon-Hawk   Roll Perception:   Jun 28 2007, 05:16 PM
- - DireRadiant   I just tell the player not to bother rolling edge.   Jun 28 2007, 05:27 PM
- - sunnyside   Just to put my couple nuyens worth in again. My b...   Jun 28 2007, 05:28 PM
- - Moon-Hawk   edit: This was a reply to DireRadiant Yeah, but ...   Jun 28 2007, 05:31 PM
- - Nerf'd   I usually only ask for a perception test if there ...   Jun 28 2007, 05:34 PM
- - dionysus   On the question of wasting edge, I think that...   Jun 28 2007, 05:40 PM
- - DireRadiant   If Perception tests are always important, then the...   Jun 28 2007, 05:40 PM
- - Moon-Hawk   QUOTE (DireRadiant) If the problem is always that ...   Jun 28 2007, 05:43 PM
- - Nerf'd   If they're on a run...and not on alert, then t...   Jun 28 2007, 05:47 PM
- - Unarmed   QUOTE (Moon-Hawk) QUOTE (DireRadiant @ Jun 28...   Jun 28 2007, 05:47 PM
- - Adarael   Oddly, I'm used to calling for perception test...   Jun 28 2007, 05:52 PM
- - sunnyside   The "pull a gun" is a bit of humor. Tha...   Jun 28 2007, 06:00 PM
- - Lagomorph   I usually ask for perception based on user action....   Jun 28 2007, 06:10 PM
- - Dashifen   Maybe my players are a little slow, but I call for...   Jun 28 2007, 06:13 PM
- - Rifleman   My thoughts on this are that tests for things like...   Jun 28 2007, 06:15 PM
- - Mistwalker   I get my players to roll perception, and they deci...   Jun 28 2007, 06:37 PM
- - Talia Invierno   Well, this was what I posted in that thread: QUOTE...   Jun 28 2007, 06:59 PM
- - Gargs454   Personally, as a player, if another player wants t...   Jun 28 2007, 07:19 PM
- - VivianDQ   I'm part of the just roll the results yourself...   Jun 28 2007, 07:26 PM
- - Tarantula   QUOTE (Gargs454) Personally, as a player, if anoth...   Jun 28 2007, 07:45 PM
- - Kyoto Kid   ...I have copies of everyone's character in a ...   Jun 28 2007, 08:26 PM
- - DireRadiant   You mean my trick of calling for a perception test...   Jun 28 2007, 09:18 PM
- - DireRadiant   QUOTE (Lagomorph) Alternately, if thats too many r...   Jun 28 2007, 09:21 PM
- - Buster   I like GMs who get a copy of our character sheets ...   Jun 28 2007, 09:21 PM
- - Gargs454   Tarantula: Fair enough, though I suppose if we th...   Jun 28 2007, 09:50 PM
- - Demon_Bob   Just an idea. How about asking the players to rol...   Jun 28 2007, 10:49 PM
- - Pendaric   Compulsively rolling dice, asking for 'false...   Jun 28 2007, 11:57 PM
- - Kyoto Kid   QUOTE (Buster)I had one DM that would compulsively...   Jun 29 2007, 12:32 AM
- - toturi   Multi Tasking + 22+ Perception Dice = I'm alwa...   Jun 29 2007, 06:51 AM
- - hyzmarca   You could require that players determine when to m...   Jun 29 2007, 07:50 AM
- - Rotbart van Dainig   QUOTE (hyzmarca) You could require that players de...   Jun 29 2007, 07:55 AM
- - Slash_Thompson   or of bogging your game down as they make another ...   Jun 29 2007, 03:47 PM
- - eidolon   QUOTE (Moon-Hawk) I don't so much have a singu...   Jun 29 2007, 05:52 PM
- - Ravor   I don't know, personally I just tend to use th...   Jun 29 2007, 05:59 PM
- - Moon-Hawk   QUOTE (eidolon) Easy, have players that aren't...   Jun 29 2007, 06:04 PM
- - Rifleman   QUOTE (Moon-Hawk @ Jun 29 2007, 01:04 PM) It...   Jun 29 2007, 06:09 PM
- - hyzmarca   Make secret rolls for them, that's the best wa...   Jun 29 2007, 06:12 PM
- - Rotbart van Dainig   Routine tests don't need rolls - they are just...   Jun 29 2007, 06:13 PM


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