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> Combat Realism, How to make SR3 a better system
Lazarus
post Jun 30 2007, 08:03 AM
Post #1


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I was reading on the SR3R thread and a lot of it is focused on making the game easier to understand which I think is awesome.

However one of the things that has always bugged me about SR is that combat is not very realistic. In fact I hate absolutely despise the initiative system in SR3. I hate combat phases where the slow people get to act before the fast person gets to act again. I'm sorry but if you've seen a real fight a master will go many times before a novice even has a chance to react.

Here's what I looking for in the way of suggestions.

1. What ways do you think combat, both melee and ranged, can be improved?

2. Same as with the Initiative system.

3. What about a better damage system? Or a hit location?

4. Anything else that you think needs to be addressed.

Thanks for your time in advance.
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Posts in this topic
- Lazarus   Combat Realism   Jun 30 2007, 08:03 AM
- - Critias   One easy fix (that you specifically mention) would...   Jun 30 2007, 09:31 AM
- - Link   Lazarus, you should join the relevant SR3R thread,...   Jun 30 2007, 04:02 PM
- - Stumps   1. Initiative: Critias pretty much hit it on the h...   Jun 30 2007, 06:26 PM
- - nezumi   Alternatively, consider just getting CP2020. The ...   Jun 30 2007, 07:25 PM
- - Critias   Extra actions are possible in CP:2020, you just ta...   Jun 30 2007, 07:42 PM
- - Snow_Fox   we did what critas suggested- used the old system,...   Jun 30 2007, 08:14 PM
- - Wounded Ronin   PLEASE PLEASE PLEASE do a search for "Combat ...   Jul 1 2007, 12:19 AM
- - Wounded Ronin   QUOTE (Stumps) 2. Melee: "Realism"...we...   Jul 1 2007, 12:22 AM
- - Lazarus   QUOTE (Wounded Ronin) PLEASE PLEASE PLEASE do a se...   Jul 1 2007, 01:15 AM
- - Wounded Ronin   QUOTE (Lazarus) QUOTE (Wounded Ronin @ Jun 30...   Jul 1 2007, 01:31 AM
- - Angelone   One thing that really annoys me about movies and s...   Jul 1 2007, 03:46 AM
- - hyzmarca   I remember an episode of Renegade (starring Lorenz...   Jul 1 2007, 04:21 AM
- - Wounded Ronin   QUOTE (Angelone) One thing that really annoys me a...   Jul 1 2007, 04:26 AM
- - Glyph   I think one of the biggest gripes about SR3's ...   Jul 1 2007, 09:26 AM
- - Critias   You could also just make counterattacking add to t...   Jul 1 2007, 10:25 AM
- - Kagetenshi   QUOTE (Glyph) I think one of the biggest gripes ab...   Jul 1 2007, 12:15 PM
- - Link   QUOTE (hyzmarca)Renegade (starring Lorenzo Lamas e...   Jul 1 2007, 12:30 PM
- - mfb   one idea for ranged combat realism is to include a...   Jul 1 2007, 05:18 PM
- - Kagetenshi   But it's so badass! Especially when you d...   Jul 1 2007, 05:19 PM
- - Stumps   Or you could seriously just take all melee and tra...   Jul 1 2007, 05:21 PM
- - mfb   oh, yeah. it'd also be a good idea to allow se...   Jul 1 2007, 05:26 PM
- - Kagetenshi   If you've got ideas, I've got a thread for...   Jul 1 2007, 06:31 PM
- - mfb   i think i posted all those ideas there. if not, i ...   Jul 1 2007, 07:18 PM
- - Critias   I've long pondered a "you only benefit fr...   Jul 1 2007, 07:23 PM
- - Kagetenshi   I don't see anything on recoil penalties. I th...   Jul 1 2007, 07:24 PM
- - mfb   in general, autofire/bursts should increase or at ...   Jul 1 2007, 08:06 PM
- - Angelone   QUOTE (mfb) one idea for ranged combat realism is ...   Jul 1 2007, 10:32 PM
- - Critias   Right, but MFB's proposing an additional range...   Jul 1 2007, 10:37 PM
- - Kagetenshi   There are, but a rating 3 scope makes them all 4. ...   Jul 1 2007, 10:38 PM
- - Critias   QUOTE one idea for ranged combat realism is to inc...   Jul 1 2007, 10:40 PM
- - Kagetenshi   Quiet, you! ~J   Jul 1 2007, 10:42 PM
- - Angelone   Reading comprehension > Me. It's early yet,...   Jul 1 2007, 10:44 PM
- - Critias   S'all good. Truth be told, I partially just k...   Jul 1 2007, 10:48 PM
- - Kagetenshi   QUOTE (Critias) EDIT -- and how far will it come u...   Jul 1 2007, 10:52 PM
- - Critias   Think of it instead as a "sucks to be shootin...   Jul 1 2007, 10:59 PM
- - Angelone   Doesn't a smartlink take the things you mentio...   Jul 1 2007, 11:11 PM
- - Wounded Ronin   QUOTE (mfb) one idea for ranged combat realism is ...   Jul 1 2007, 11:16 PM
- - Critias   QUOTE (Angelone) Doesn't a smartlink take the ...   Jul 1 2007, 11:21 PM
- - Angelone   Really? That's odd, I honestly thought that...   Jul 1 2007, 11:34 PM
- - Critias   Yup. SR3, p. 280, "Imaging scopes may not be...   Jul 1 2007, 11:41 PM
- - Wounded Ronin   QUOTE (Angelone) Really? That's odd, I honestl...   Jul 1 2007, 11:44 PM
- - Kagetenshi   QUOTE (Angelone) Really? That's odd, I honestl...   Jul 1 2007, 11:59 PM
- - Link   The base range TN (i.e. 4, 5, 6 & 9) seems a b...   Jul 2 2007, 01:30 AM
- - Stumps   QUOTE (mfb)in general, autofire/bursts should incr...   Jul 2 2007, 03:18 AM
- - Angelone   One thing that it seems we've forgotten, which...   Jul 2 2007, 10:28 AM
- - Stumps   I wasn't under the impression that anyone had ...   Jul 2 2007, 10:45 AM
- - Angelone   *shrugs* They weren't mentioned, that I saw, a...   Jul 2 2007, 10:58 AM
- - Critias   Except that the vast majority of those modifiers c...   Jul 2 2007, 11:04 AM
- - nezumi   The thing you're forgetting is after 60 years ...   Jul 2 2007, 11:18 AM
- - Kagetenshi   Last I heard, hit rate was more in the single-digi...   Jul 2 2007, 11:19 AM
- - Angelone   You bring up good points about the lighting, but c...   Jul 2 2007, 11:27 AM
- - Critias   Blind fire is a +8, not a +6. Baddies also don...   Jul 2 2007, 12:36 PM
- - Angelone   As a clarification I took the -2 for the smartlink...   Jul 2 2007, 12:54 PM
- - Critias   Adding an extra +1 TN on all shots of "100m o...   Jul 2 2007, 01:01 PM
- - nezumi   QUOTE (Kagetenshi) Last I heard, hit rate was more...   Jul 2 2007, 03:36 PM
- - Kagetenshi   I was thinking police actions. ~J   Jul 2 2007, 03:39 PM
- - Critias   The problem with the rules for suppressive fire, a...   Jul 2 2007, 06:50 PM
- - Kagetenshi   Suppressive Fire works pretty decently with MMGs a...   Jul 2 2007, 06:53 PM
- - mfb   there's one other instance where suppressive f...   Jul 2 2007, 08:20 PM
- - nezumi   I think I must have been using the rules wrong. Y...   Jul 2 2007, 08:22 PM
- - mfb   well, i had plenty of time to light them up. i cou...   Jul 2 2007, 08:35 PM
- - Kagetenshi   EX-EX actually makes it decently viable, even for ...   Jul 2 2007, 08:38 PM
- - Lazarus   Sorry for jumping back in on this post a little la...   Jul 2 2007, 10:28 PM
- - Wounded Ronin   I do really think we need a kickass suppressive fi...   Jul 3 2007, 12:36 AM
- - nezumi   On the other hand, suppressive fire rules need to ...   Jul 3 2007, 02:15 PM
- - Critias   A fix for that (the low RoF of handguns) was once ...   Jul 3 2007, 05:03 PM
- - Herald of Verjigorm   One time I remember suggesting a rule similar to t...   Jul 3 2007, 05:34 PM
- - Lazarus   Didn't Raygun cover ROF on his website? I see...   Jul 3 2007, 10:10 PM
- - nezumi   I guess I just feel we need a stray bullet mechani...   Jul 3 2007, 10:17 PM
- - mfb   sticking your gun around the corner and firing bli...   Jul 3 2007, 11:23 PM
- - Critias   Right, but you can only call it suppressive fire i...   Jul 4 2007, 03:19 AM
- - Crusher Bob   One of the problems that games frequently run into...   Jul 5 2007, 09:28 AM
- - mfb   interesting, but hard to apply to PCs. you'd h...   Jul 5 2007, 09:57 AM
- - Crusher Bob   Just start all PCs at professional level 5 and let...   Jul 5 2007, 11:08 AM
- - Kagetenshi   Having them start at max and sell down is, unless ...   Jul 5 2007, 11:40 AM
- - nezumi   Err.. It seems like a fully functional solution, ...   Jul 5 2007, 11:55 AM
- - Kagetenshi   QUOTE (nezumi) Err.. It seems like a fully functi...   Jul 5 2007, 12:25 PM
- - Critias   Or you could just not worry about it because no on...   Jul 5 2007, 12:25 PM
- - Kagetenshi   I find a decent number of people want to be that s...   Jul 5 2007, 12:50 PM
- - Critias   If you're a good melee guy, you don't need...   Jul 5 2007, 01:01 PM
- - nezumi   *hides his rocker character with Unarmed 4, pistol...   Jul 5 2007, 01:16 PM
- - Kagetenshi   Rockers need Clubs or Polearms. ~J   Jul 5 2007, 01:24 PM
- - Critias   And leather pants.   Jul 5 2007, 01:47 PM
- - nezumi   I went skin tight leopard print. The jacket is le...   Jul 5 2007, 01:58 PM
- - Kagetenshi   If the Village People can do it, you can too. ~J   Jul 5 2007, 02:00 PM
- - Angelone   QUOTE (nezumi @ Jul 5 2007, 04:55 AM) Ultimat...   Jul 5 2007, 03:31 PM
- - Wounded Ronin   QUOTE (Crusher Bob) This will lead to some inter...   Jul 6 2007, 01:39 AM
- - Critias   QUOTE (Angelone) From what I gather about real com...   Jul 6 2007, 04:59 AM
- - Lazarus   QUOTE (Critias) Hyperventilation via adrenalin is ...   Jul 6 2007, 09:59 PM
- - mfb   something like -1 TN on firearms test, and -2 CP.   Jul 6 2007, 10:04 PM
- - Wounded Ronin   QUOTE (Lazarus) QUOTE (Critias @ Jul 6 2007, ...   Jul 6 2007, 10:52 PM
- - mfb   QUOTE (Wounded Ronin)Or even a cyberarm and a cybe...   Jul 6 2007, 10:59 PM
- - nezumi   Speaking from my shooting experience, my biggest p...   Jul 7 2007, 01:37 AM
- - Wounded Ronin   I suppose that if we wanted to be very sensitive a...   Jul 7 2007, 02:16 AM
- - mfb   the best way to represent that would be to include...   Jul 7 2007, 02:22 AM
- - Stumps   Every time a rule like the last two are created, i...   Jul 7 2007, 03:13 AM
- - Wounded Ronin   QUOTE (Stumps) Every time a rule like the last two...   Jul 7 2007, 03:45 AM
- - Angelone   I think he's saying we all need smartlinks. Ho...   Jul 7 2007, 03:52 AM
- - Kagetenshi   Right. His point is that a Smartlink is not merely...   Jul 7 2007, 03:53 AM
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