Combat Realism, How to make SR3 a better system |
Combat Realism, How to make SR3 a better system |
Jun 30 2007, 08:03 AM
Post
#1
|
|
Moving Target Group: Members Posts: 197 Joined: 26-February 02 Member No.: 1,542 |
I was reading on the SR3R thread and a lot of it is focused on making the game easier to understand which I think is awesome.
However one of the things that has always bugged me about SR is that combat is not very realistic. In fact I hate absolutely despise the initiative system in SR3. I hate combat phases where the slow people get to act before the fast person gets to act again. I'm sorry but if you've seen a real fight a master will go many times before a novice even has a chance to react. Here's what I looking for in the way of suggestions. 1. What ways do you think combat, both melee and ranged, can be improved? 2. Same as with the Initiative system. 3. What about a better damage system? Or a hit location? 4. Anything else that you think needs to be addressed. Thanks for your time in advance. |
|
|
Lo-Fi Version | Time is now: 8th January 2025 - 10:31 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.