IPB

Welcome Guest ( Log In | Register )

> Hacker in Combat
godboyimmaculate
post Jul 19 2007, 01:00 PM
Post #1


Target
*

Group: Members
Posts: 17
Joined: 17-September 02
Member No.: 3,273



Hi,

Long time SR player, been away for a few years, just starting up a SR4 campaign.

Very green on the new system, especially the wireless world. I've been scanning the forums and reading the book, but Im trying to figure out exactly how a hacker is run during combat.

It seems that a Hacker can shut down or command devices in combat, but how is it done by the rules? Opposed to standard combat, i.e. shooting a gun, it appears to be pretty complicated.

1) Find the node (According to the node's mode, this could take a while. hacking a hidden PAN requires 16 hits? Mind you, not everything is hidden, but most runners PAN's will be)

2) Hack access rights

3) Spoof a command or crash the device through cybercombat

Is this more or less correct?

Alternatively, if a hacker finds your PAN, can he simply just attack it via cybercombat and crash it? If possible, what are the effects of it?

Basically, Im trying to figure out if the Hacker has his own niche in a combat or if he's stuck being a hybrid st sam like in previous editions.

Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 2nd August 2025 - 04:28 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.