Jul 21 2007, 12:37 AM
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 10-June 06 Member No.: 8,691 |
Hi, it's been a while since i posted in this forums, but after much time, here are my brand new house rule.
Expertise rank. As a mundane character progresses, he learns more than what skills and attributes can cover. He learns to survive in a world of magic, matrix-omnipresence and cyber-monsters. Expertise ranks work just like initiation or submersion, but is limited only to mundanes. No characterwith the Adept, Mystic Adept, Magician or Technomancer quality may ever increase his expertise rank. The maximum expertise rank a character may have is equal to his edge rating, and the maximum edge rating is equal to 6+edge (+1 for humans, +1 for lucky characters) This is pretty much the initation rules, but switchmagic attribute for edge. To increase his expertise rank, a character must spend 10+(3 times new rank) karma points. In addition of increasing his maximum edge value, increasing an expertise rank by one also enable the character to choose a single trick. Tricks: +1 IP (this is incompatible with any magical or implant improvement to initiative) +1 to street cred (this may increase a character's street cred above its charisma rating. May be selected thrice) +1/-1 to notoriety (may be selected thrice) +1/-1 to Public awareness (may be selected thrice) Mundane Spirit (the character is considered to have a counterspelling skill equal to his expertise rank /2, min.1, but may only use it on himself) Henchmen (the character has attracted a number of henchmen equal to his public awareness to his service. They have a professional rating equal to his expertise rank /2, min.1 and share the same edge points than the character. If they ever die, they are replaced within a month) +1 to any physical or mental attribute (they are not compatible with any magical or implant improvement. The attribute may go above its natural maximum, but not abive its augmented maximum) +1 to any group of skill (social, physical, combat. Any skill with an initial rating of 0 is not improved with this trick) Jack-of-all-trade (unskilled attempt do not suffer from the normal -1 penalty, athough skills that cannot be used untrained may not be used by the character) comments, thoughts? |
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Dentris House Rule: Initiation for mundane Jul 21 2007, 12:37 AM
Buster Personally, I like it better when mundanes are sma... Jul 21 2007, 12:39 AM
Rotbart van Dainig ..Edge 14... Jul 21 2007, 12:41 AM
Dentris Is it so much more powerful than magic 14? I don... Jul 21 2007, 01:01 AM
Aku well, you WOULD get to add an ADDITIONAL 14 dice t... Jul 21 2007, 01:02 AM
Ravor Personally I've never cared for "mundane ... Jul 21 2007, 01:44 AM
Glyph As I've said before, what would the point of c... Jul 21 2007, 02:40 AM
ShadowDragon8685 Except for the increasing Edge, I do like mundane ... Jul 21 2007, 02:48 AM
mfb someone else brought up this same idea, some time ... Jul 21 2007, 02:52 AM
Kyoto Kid ...I do like the Mundane Spirit trick however, wha... Jul 21 2007, 02:57 AM
Shinobi Killfist I'd just remove the skill cap if i want mundan... Jul 21 2007, 04:42 AM
Cain I'll be glad to repeat a few examples of why E... Jul 21 2007, 06:37 AM
Critias I like the idea of it, but only in a game without ... Jul 21 2007, 07:02 AM
PlatonicPimp I like the Idea, but hate the implementation.
Wh... Jul 21 2007, 07:41 AM
Fortune QUOTE (PlatonicPimp) Edge cap = 3 + (1/2 essence -... Jul 21 2007, 07:55 AM
PlatonicPimp It's less that I want to give mundanes a break... Jul 21 2007, 08:07 AM
sunnyside From a purely GM perspective I like the idea of ha... Jul 21 2007, 01:34 PM![]() ![]() |
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