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> SCOS, Comprehensive Shadowrun Tool
ShadowPhoenix
post Nov 14 2003, 02:56 AM
Post #1


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Shadowrun Covert Operations Suite

Summary of Concept
The Shadowrun Covert Operations Suite is designed to be a fully comprehensive Shadowrun Tool, to include all newest 3rd edition materials for use with the Shadowrun Role-Playing Game. This project is to encompass the tools necessary to create an effective shadowrunner, Create and Modify the tools of the trade, and to calculate Target numbers using the Official Rules laid down in the SR3 Documentation.

Limitations of Design
This Program is limited by the copyrights held by Fanpro regarding the Shadowrun 3rd Edition Role Playing Game, in no way will the program be a replacement for the Shadowrun Documentation in terms of descriptions of items, or itemization of how a target number was reached. In this way, we hope to acheive the approval and allowance of use from Fanpro. In order to ensure this approval is met, documentation of the application will be submitted to Fanpro, to ensure they will allow it's use in the public domain, also in this way, no moneys can be made in the creation of the tool or distribution of the tool. The Final product shall also be delivered to Fanpro, to ensure that we protect their interests, and do not violate any copyrights owned by the company.

List and description of intended features.
Shadowrun Character Wizard - The Shadowrun Character wizard will be a step by step process for generating a shadowrun character. It will give allowances for using any of the accepted methods of character design(sum to 10, priority, and BECKs). This component is designed for the most part towards the players use, with the ability to also be used to create specially designed NPC's for the GM.

NPC Group Wizard - The NPC Group Wizard is a boon for Shadowrun GM's due to it's ability to generate NPC's that are prefabricated, with some minor randomization. This process uses a list of skills for a given NPC Subtype, and a list of possible weapons for that subtype. This allows the GM to quickly prepare an encounter with NPC's forces with minimal of time. Characters generated in this fashion will still be available for modification by the GM through the standard Character Modifier.

Shadowrun Gun Lab - The Shadowrun Gun Lab is the end all be all tool for the Shadowrun Player, all Shadowrun Weapons will be disassembled using the CC rules and the players will then be able to modify the current weapons, or design brand new weapons using the Cannon Companion Weapon Creation Rules.

Shadowrun Spell Research - Shadowrun Spell Research is a tool for generating the spell effect desired based on the rules from Magic in the Shadows, this tool will break apart the current spells listed into the rules for modifications as well.

Overwatch Deck Lab - The overwatch Deck lab is to be the comprehensive tool for the SoTA Decker, allowing a decker to modify existing decks, create custom boards, and design custom applications. This program keeps track of all the rules needed to create these items as per Matrix, the 3rd edition rules for Decking.

Gearhead Garage - The Gearhead Garage is the ultimate tool for the Rigger wanting to customize his ride, or modify his Drones. This tool keeps track of all vehicular modifications and creation. It will as with the previous tools, break apart the canon vehicles into their designs so they are easily modified.

ChopDoc's Surgery - This tool will allow a GM to factor in all the options and perform in game surgery without needing a slide-rule! simply determine the factors, roll some dice(or let the program do it for you) and see how it all turns out.

Combat Tracker - The Combat Tracker is a tool to track initiative, and track actions in combat, it is designed to be able to track both vehicle combat, and personal combat. It will track ammunition levels for the characters, as well as modifiers.

Cyberspace Emulation - The Cyberspace Emulation utility will allow the GM the ease of setting up a grid and running his Deckers through the process using the rules from Matrix and the SR3 Core.

Granade Damage Calculator - This tool tracks the damage dealt to all things in the area of effect of an exploding grenade, input the distances to objects, the strength of the objects, and factor all the damage that is being dealt to the target

Interactive Environment - [I]The SCOS is designed to be fully web ready, to allow those inclined to playing online games to run campaigns on the web, or also, to integrate players from distance into actual table top settings. The Program will allow players to chat through it, as well as the features of the client machine(all features listed above) can be sent to the server(the GM) which will process the information and allow the GM to approve characters before they come into play, and also allows the GM tools to track damage and ammunition in real time. This program will alert the GM with indicators when special events are being broadcast into the game. In turn mode the program does not allow players online to get out of turn, they must wait before their actions take effect.




So what do you guys think? any questions or additions to the list of requirements?

Let me know, I'll be flow charting this and prepping to code soon. :cyber:
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Posts in this topic
- ShadowPhoenix   SCOS   Nov 14 2003, 02:56 AM
- - Dragonslayer   Hey, I'd be willing to help where I can, I...   Nov 14 2003, 05:03 AM
- - Connor   So if I read that right it's supposed to be a ...   Nov 14 2003, 11:50 AM
- - ShadowPhoenix   The tool is has a web-access component. meaning it...   Nov 14 2003, 04:47 PM
- - easytohate   Wow, seems ambitious. And very nifty.   Nov 15 2003, 12:34 AM
- - Spookymonster   OK, so where do we start? Will you be setting up s...   Nov 20 2003, 02:09 PM
- - ShadowPhoenix   This project is currently planned as a windows cli...   Nov 23 2003, 09:12 PM
- - Namergon   When things are in an advanced stage enough, I...   Dec 11 2003, 08:38 AM
- - Spookymonster   I'd envisioned this as more of a web server-ba...   Dec 11 2003, 02:51 PM
- - K Oz   QUOTE (Namergon) When things are in an advanced st...   Dec 14 2003, 05:30 PM
- - ShadowPhoenix   While the webserver Idea sounds pretty cool, I don...   Dec 21 2003, 11:58 PM
- - Sigfried McWild   Using Java would have the great advantage of insta...   Dec 23 2003, 01:04 PM
- - ShadowPhoenix   Just to give you guys an update, i'm currently...   Dec 29 2003, 10:03 PM
- - Fallon_Blackthorne   Dude... I can't help cuz I'm not even a co...   Jan 16 2004, 03:12 PM
- - Connor   When you move on to the Java/Linux port I'll b...   Jan 17 2004, 05:42 AM
- - Bulldrek   Very intresting indeed. I certainly wish you luck....   Jan 17 2004, 10:37 AM
- - ShadowPhoenix   Sorry guys for my slacking at this, but finding ti...   Jan 18 2004, 10:54 AM
- - KeyMasterOfGozer   I have lots of Database experience, as well as lot...   Feb 10 2004, 10:00 PM
- - simonw2000   I can betatest, no problem.   Feb 11 2004, 03:40 PM
- - simonw2000   Can it be used stand-alone, as in without a networ...   Feb 14 2004, 11:04 PM
- - ShadowPhoenix   yeah it will be a standalone product, and as for s...   Feb 15 2004, 03:59 PM
- - mfb   on the non-software side, what are your plans rega...   Feb 18 2004, 06:14 AM
- - ShadowPhoenix   Easiest way for me to properly break a weapon down...   Feb 18 2004, 06:43 PM
- - mfb   so, for instance, the Colt Cobra would have a part...   Feb 18 2004, 10:48 PM
- - ShadowPhoenix   Exactly, and it'll have to be a part that...   Feb 18 2004, 11:35 PM
- - ShadowPhoenix   UPDATE!!! the secret of Winsock is alm...   Feb 21 2004, 05:54 AM
- - littlesean   This looks promising, but I notice nothing since 5...   Jul 22 2004, 12:45 AM
- - ShadowPhoenix   I'm still around and kicking, just been a whil...   Jul 23 2004, 03:46 PM
- - littlesean   Excellent. Let me know if you need beta testing or...   Jul 23 2004, 10:31 PM
- - WolfJack   I know this is a super-sized project but is there ...   Aug 17 2004, 07:06 PM
- - FrostyNSO   I don't know how to program or anything, but i...   Aug 18 2004, 04:27 AM
- - WolfJack   You still kicking, ShadowPhoenix??   Aug 28 2004, 04:48 PM


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