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> From third to fourth
Kyleigh Wester
post Jul 31 2007, 07:22 PM
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Hey, i'm a third edition player who's been considering GMing a fourth edition short campaign. My GM absolutely refuses to run fourth, but he says he'll play a character if I ran it. So, I was wondering if theres any tips or anything I need to know going from third to fourth? The biggest thing i'm worried about is that I hear it's a lot easier to tweak out and make an overpowered character if you spend a lot of time and effort making your character.

So, is there anything I need to remember? Do I need to watch my players and make sure they don't start with certain equipment, cyberware, or edges/flaws? And, of course, are there any books that you'd consider must haves? Any just general tips? Thankyou.
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