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> Astral quests for adepts; "Fourth World Knowledge", feedback wanted
Zhan Shi
post Sep 4 2007, 07:22 PM
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In SR3, followers of the "totem way" could use astral quest for initiation only. I was thinking of using this in SR4, since the ability is limited in use and purpose. Also, instead of power (initiation grade, metamagic) perhaps the totem could offer information. I was looking for a way to link ED and SR. The mentor could offer glimpses of past ages, or of important events such as Dunk's assasination. These could be represented as a knowledge skill, say....

Knowledge (Fourth World)

1 would be what an average Barsavian knows, 3 what an average adept/adventurer knows, 6 what a powerful ruler (Neden or Alachia) would know, and the max of 7 reserved for GDs and IEs.

I don't quite know what to call the other one; perhaps "Conspiracies (Sixth World)". How to represent player knowledge of metaplot? Is a game mechanic even necessary? Comments/suggestions welcome.
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