Simple Called shot fix |
Simple Called shot fix |
Sep 5 2007, 07:04 AM
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Moving Target Group: Members Posts: 615 Joined: 26-February 02 Member No.: 1,895 |
Called shot (especially when combined with Longshot) issues have a long history of issues here...
What about a simple ruling.. 'trade' style exchanges (-1 die +1 dv, etc) (mostly called shots, but might be others) can only be used with 'actual dice... If you are at negative dice... nothing left to trade. Things that 'indirectly' modfy the result could still effect (full auto, burts, etc) But for called shots and the like... you can only 'trade' in dice equal to what your remaining pool is... (I would allow you to trade to zero, then make a longshot with edge, but can't trade to negative). Likewise with this ruling, the 'called shot' trade in is the final calculation... after all other modifers... |
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