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Moving Target ![]() ![]() Group: Members Posts: 246 Joined: 26-January 06 Member No.: 8,198 ![]() |
I recently started the free Missions PDF series on Shadowrun4.com, using the SR3 set but GMing it with SR4 rules (Online its beautiful but...well keep reading). I had four players, mostly D&D'ers with heavy emphasis on RPing. 1 with knowledge of SR3 mechanics (Not as much as myself), 1 with Shadowrun theme knowledge, and 2 with very little. The person with SR3 knowledge (Refered here as 'my wife'), helped one of the 2 with no knowledge (Refered here after as 'WTF'). 2 magicians, 1 street sam, 1 decker/sam. Things were going pretty damn good! The street sam managed to get a higher up-front cost, 1200/runner, but at the cost of a lower at end (2,000/runner). Recon was pretty efficent. It escalated to combat when the street sam got agressive with intimidation. My wife cocked a Stunbolt at Roland, ect. The Spirits popped in to drag roland off, leaving Becky and Besty...And then WTF decided it was awesome time to drop a Neuro-Stun grenade. I warned her heavily that it would A.) Draw unnessacery attention, and B.) Disable her team mates! Her response was that I was preventing her from playing her character and telling her to do, that RP was more important than GM or fun!
I called it a fubar at that point, and I realize that the group probably wont play SR again. Suggestions my fellow DSers? |
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Lo-Fi Version | Time is now: 18th July 2025 - 08:14 AM |
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