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Riley37
post Sep 25 2007, 12:06 AM
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One house rule posted in a few places so far: making the Logic stat part of most Matrix and ECM skill rolls, and instead of the program grade adding dice, using it as a cap for hits (somewhat parallel to Force limit on hits for Spellcasting + Magic). I gather that many gamers thought that hackers should have a primary stat and/or that critical reasoning is part of the imagery or fluff of hacking. (Under RAW, the term "script kiddie" applies, meaning someone who just knows how to run the program but not enough to write or adapt programs, or search for loopholes in defenses, etc. IIRC, Bobby Quine in "Burning Chrome" could well be a script kiddie, he just slots the Kuang program and "rides" it... not that Gibson wrote from a coder's perspective.)

An alternate: Logic + Skill + Program Grade, and increase thresholds accordingly, much as better equipment adds to dice pool for many other tests.

I persuaded my GM to allow a heal wounds check of 1/2 BODY for a "taking it easy" day, lotsa naps and no strenuous activity (compare to 2x BODY for a full day of complete bed rest). Since I play a troll sam with high BODY, I got enough hits anyways.

What other house rules to 4th Edition are being used in gaming groups?

My main intent is to solicit house rules that a) explictly diverge from RAW, rather than being additions to the list of Qualities, the list of spells, etc. and b) are in actual use in ongoing games. There are some ongoing discussions, eg in the Augmentation thread, that may or may not have results specific enough to be "this is my house rule and it works for my group". With that said, I imagine that there may be interesting posts which diverge from my intent...
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Posts in this topic
- Riley37   4E House Rules   Sep 25 2007, 12:06 AM
- - Emperor Tippy   I've played with Skill+Program+(1/2 Logic) bef...   Sep 25 2007, 12:20 AM
- - Kyoto Kid   ...we've used the Logic + Skill capped by Prog...   Sep 25 2007, 12:25 AM
- - Fortune   QUOTE (Emperor Tippy) one time with that rule I ma...   Sep 25 2007, 12:29 AM
- - Kyoto Kid   ...in the last session Violet (that's #6) almo...   Sep 25 2007, 12:38 AM
- - blakkie   Not a lot actually. But a couple of really big one...   Sep 25 2007, 01:00 AM
- - Prime Mover   Ok heres another take on Logic use with programs. ...   Sep 25 2007, 01:37 AM
- - MaxHunter   ... mmm, I dunno. Many of the house rules we had c...   Sep 25 2007, 01:40 AM
- - Fortune   I'd love to see a copy of that table.   Sep 25 2007, 01:45 AM
- - Gelare   Echo that, that table sounds cool. Feel like doin...   Sep 25 2007, 01:53 AM
- - blakkie   QUOTE (MaxHunter) Availability; "R" item...   Sep 25 2007, 01:56 AM
- - Abschalten   My favorite house rule is the Ammo Faucet... In e...   Sep 25 2007, 02:05 AM
- - Buster   I like this house rule for matrix tests too: Matri...   Sep 25 2007, 02:08 AM
- - Fortune   QUOTE (Buster) I like this house rule for matrix t...   Sep 25 2007, 02:10 AM
- - Garrowolf   I had so many house rules that my game looked like...   Sep 25 2007, 03:38 AM
- - It trolls!   QUOTE ("Abschalten") In every kitchen, b...   Sep 25 2007, 04:28 AM
- - deek   QUOTE (Emperor Tippy @ Sep 24 2007, 07:20 PM)...   Sep 25 2007, 02:29 PM
- - Dashifen   QUOTE (deek @ Sep 25 2007, 09:29 AM)We also h...   Sep 25 2007, 02:44 PM
- - Kyoto Kid   QUOTE (Buster) I like this house rule for matrix t...   Sep 25 2007, 02:46 PM
- - deek   QUOTE (Dashifen) QUOTE (deek @ Sep 25 2007, 0...   Sep 25 2007, 02:54 PM
- - Dashifen   That works for me. I don't use hex maps, so t...   Sep 25 2007, 03:09 PM
- - Yoan   QUOTE (MaxHunter) We are using a downtime random e...   Sep 25 2007, 06:49 PM
- - Aaron   I believe that the only house rules that we use ar...   Sep 25 2007, 07:32 PM
- - Malachi   I recently implemented the Skill + Program capped ...   Sep 25 2007, 10:46 PM
- - Jaid   QUOTE (Kyoto Kid)QUOTE (Buster @ Sep 24 2007,...   Sep 25 2007, 11:19 PM
- - kzt   Scopes on pistols are common for hunters. See htt...   Sep 25 2007, 11:20 PM
- - Malachi   QUOTE (Jaid) problem being, how often are threshol...   Sep 26 2007, 01:49 AM
- - Hartbaine   Agreed, I'd rather have a lower threshold then...   Sep 26 2007, 01:56 AM
- - Garrowolf   REAL hunters don't use pistols - they use kniv...   Sep 26 2007, 03:08 AM
- - jklst14   Here are a few of the house rules we use: 1. No ...   Sep 26 2007, 04:45 AM
- - MaxHunter   hey fellows! I am back again, probably working...   Sep 26 2007, 05:23 AM
- - CyberKender   QUOTE (Malachi) I recently implemented the Skill +...   Sep 26 2007, 05:43 AM
- - MaxHunter   I use the same cover rule. Really liked the IP/mov...   Sep 26 2007, 05:51 AM
- - blakkie   QUOTE I recently implemented the Skill + Program c...   Sep 26 2007, 05:54 AM
- - noonesshowmonkey   Badass, MaxHunter. I like it. /yoink - der me...   Sep 26 2007, 01:02 PM
- - Fortune   QUOTE (MaxHunter) ... my beloved "Suerte o Mu...   Sep 26 2007, 02:51 PM
- - eidolon   Max, that's really nifty. Consider it yoinked...   Sep 26 2007, 02:53 PM
- - PlatonicPimp   Contacts cost loyalty TIMES rating in my game, but...   Sep 26 2007, 03:36 PM
- - Moon-Hawk   QUOTE (Jaid)QUOTE (Kyoto Kid)QUOTE (Buster @ ...   Sep 26 2007, 04:32 PM
- - Ophis   I tend to do something like the the multiples of 4...   Sep 26 2007, 07:27 PM
- - Yoan   Thanks MaxHunter! Going to tweak it towards my...   Sep 26 2007, 08:59 PM
- - blakkie   QUOTE (PlatonicPimp @ Sep 26 2007, 09:36 AM) ...   Sep 26 2007, 11:04 PM
- - Redjack   I love the idea of the movement rates by pass.... ...   Sep 27 2007, 04:07 AM
- - DTFarstar   I do 4,2,3,1 myself, Redjack. It has worked well s...   Sep 27 2007, 06:39 AM
- - Dashifen   @DTFarstar: Actually, characters can declare full ...   Sep 27 2007, 01:47 PM
- - Kyoto Kid   ...Jaid, Moon-Hawk & Blakkie. For now we are ...   Sep 27 2007, 02:58 PM
- - blakkie   QUOTE (Kyoto Kid @ Sep 27 2007, 08:58 AM) ......   Sep 27 2007, 03:38 PM
- - DTFarstar   Huh, thanks Dashifen. When I was typing that it fe...   Sep 27 2007, 04:08 PM
- - Moon-Hawk   QUOTE (DTFarstar) I guess it was just a memory car...   Sep 27 2007, 04:18 PM
- - Malachi   QUOTE (PlatonicPimp) Languages never require a ski...   Sep 27 2007, 04:19 PM
- - tyweise   Vision and Hearing enhancements fall into the same...   Sep 27 2007, 04:32 PM
- - blakkie   QUOTE (Malachi) QUOTE (PlatonicPimp @ Sep 26 ...   Sep 27 2007, 04:39 PM
- - DTFarstar   QUOTE (Moon-Hawk) QUOTE (DTFarstar @ Sep 27 2...   Sep 27 2007, 05:46 PM
- - Kyoto Kid   QUOTE (blakkie)That is the thing, RAW does use the...   Sep 27 2007, 05:47 PM
- - Moon-Hawk   QUOTE (Kyoto Kid) "futzing" (gee, I thou...   Sep 27 2007, 05:51 PM
- - blakkie   Well I'm old so I get to use that word. And I...   Sep 27 2007, 06:26 PM
- - MaxHunter   ok guys, thanks for the positive feedback on ...   Sep 27 2007, 07:03 PM
- - Kyoto Kid   ...I've thought about incorporating capacity f...   Sep 27 2007, 08:28 PM
- - Emperor Tippy   Yeah, I wouldn't mind program upkeep. But don...   Sep 28 2007, 01:10 AM
- - NightmareX   QUOTE (Kyoto Kid) Playing a Matrix Specialist curr...   Sep 28 2007, 06:44 AM
- - Riley37   My GM's house rule on recoil: STR 6 gives +1 r...   Sep 29 2007, 05:26 AM
- - Garrowolf   Well I used a system where the System rating WAS a...   Sep 29 2007, 05:29 AM
- - FrankTrollman   I still use: 1/2 cost for skills. No Karma Awards...   Sep 29 2007, 06:54 PM
- - Cabral   QUOTE (FrankTrollman) And I use a triangular scale...   Sep 29 2007, 08:53 PM
- - eidolon   3 sides. Useful for weighing things.   Sep 29 2007, 09:42 PM
- - FrankTrollman   QUOTE (Cabral) QUOTE (FrankTrollman @ Sep 29 ...   Sep 30 2007, 03:44 PM
- - Aaron   QUOTE (FrankTrollman) 5 points per Force point it ...   Sep 30 2007, 09:43 PM
- - WearzManySkins   @Frank Trollman at half cost skills how do you imp...   Sep 30 2007, 10:07 PM
- - Fortune   Frank's House Rule thread.   Oct 1 2007, 12:25 AM


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