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Moving Target ![]() ![]() Group: Members Posts: 141 Joined: 4-September 07 Member No.: 13,115 ![]() |
As a premtive strike against the players I've begun thinking about cutomizing gear and weaponry, ideas and opinions are welcome.
This is what I have so far, please keep in mind this is not in effect in my games, it's just a list of possible ideas... a brainstorm if you will. +1DV (Custom) +1 Recoil Comp (Custom or Personal) -1 AP (Custom) Perfect Balance (Offsets Two-weapon dice penalty by -1. If character is Ambidextrous and splitting their dice pool they gain +1 dice for each hand.) (Personal or Custom) Extended Range (1st upgrade +10%, 2nd upgrade +15%, non cumulative. Final range can never be higher than +15%) (Custom) Custom Grip (+1 Accuracy, but keyed to handedness. Firing a gun made for the left hand in your right will result in a -1 penalty. Ambidexterity does not offset this penalty. It's simply not comfortable to hold.) (Personal or Custom) Biometric Grip (Only you may fire the weapon, anyone else causes it to automatically remain 'safe') (Personal) Built in Accessory (Silencer, Gasvent, etc... Makes weapon easier to conceal, GM needs to determine what accessories are fit for what type of weapons.) (Custom or Personal) Additional Setting (SA/BF/FA. Want a Predator set for Burst Fire? This'll allow it. You may make this mod once and it permits you move one setting up the 'chain' of fire modes. SS/SA/BF/FA. So a SS weapon could be modded to SA but not to BF. This does not grant the weapon any more modes than it already had. So SA would become BF and that is the only way the gun could be fired from that day forward. A weapon that is SA/BF would upgrade to BF/FA. This doesn’t do much weapons that already have a FA function. (Custom or Personal) Specific Ammunition (The weapon may only fire one specific type of ammo, period. As a result the magazines can hold more ammo. Ammo cap +1/3rd.) (Custom) The difference between Customizing and Personalizing: Custom: A customized weapon has been modified to increase its overall performance. Any user may benefit from its bonuses. “Damn, she kicks like a mule, wooohooo!� Personal: A personal weapon has been tailored to its owner, only the owner may benefit from personal modifications. “No one fires my gun but me. There’s a trick to it.� A weapon can only handle so much, so there are limits to how many upgrades you can ‘fit’ into a weapon. Limiting Modification of Weapons Pistols – Custom 2, Personal 3 Automatics – Custom 1, Personal 2 Longarms – Custom 1, Personal 2 Heavy- Custom 1, Personal 1 Melee- Custom 1, Personal 1 Thrown- Custom 1, Personal 0 Maybe use a capacity for the weapons based on type (not model) and assign a size to each upgrade?? Anyway, that’s what I have so far. Whatcha think? |
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Lo-Fi Version | Time is now: 28th July 2025 - 12:36 PM |
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