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> Anti-magic weapons and armor for mundanes, Rise of the Muggles
Buster
post Sep 28 2007, 01:12 PM
Post #1


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Here are some ideas I came up with for some house rules on anti-magic protection for mundane opponents of magic-wielding runner teams and for players who want to play mundanes.


Anti-magic weapons, armor, and gear:
  • Shock weapons -- Shock weapons can bypass Immunity to Normal Weapons and can therefore be highly effective against spirits. Stick-n-shock ammo can be created for small arms like pistols and SMGs. (note: this is not necessarily a house rule, but the RAW is not clear on these points)
  • Spirit bullets -- a spirit bullet is a normal bullet that has been possessed by a specially formulated spirit (usually a watcher spirit). Due to it's dual nature, the spirit bullet can impact mana barriers and magical armor at full effect. A spirit bullet does full damage against creatures with Immunity to Normal Weapons and can damage Wards. The possessing spirit has some measure of control over the flight of the bullet, so add it's Force to the dice pool for the ranged attack test.
  • Enchanted laser weapons -- Before Frank Trollman wandered off to become a doctor, he mentioned that lasers could theoretically be an enchanted ranged weapon because it technically fits within the logic of the game universe. The light beam is still connected to the emitter the whole time it is fired, therefore it could be enchanted the same as a melee weapon. The enchanted laser weapon can't be used by true mundanes, but it could be used by adepts or spirit servants of mundanes. For example, you could have a spirit possess the enchanted laser weapon and a mundane could be given command over the spirit.
  • Particle beam weapons -- using pseudoscientific mumbojumbo from the Ghostbusters movie, spirits are composed of a negative energy that can be disrupted by positive energy weapons. Very expensive and highly experimental, proton particle beam weapons are "pure mundane" weapons that require no magical help to create or deploy.
  • Symbiotes -- Augmentation introduces genetically engineered living organisms that can be implanted in a humanoid host. Since the symbiote is a living creature, technically it can manipulate and generate magical energy. Symbiotes have been created that give it's host the ability to wield enchanted weapons (such as the enchanted laser weapon mentioned above) or produce a Magical Guard effect.
  • Anti-magic coating -- Lunargent (alchemically purified radical silver) has been found to have powerful antimagical properties. Weapons (including ammo) coated in lunargent bypasses Immunity to Normal Weapons as well as magical barriers such as the Physical Barrier and Armor spells. Also, armor and dermal sheathing composed of a layer of lunargent reduces the Force of spells and magical powers (such as spirit Influence) by 1/2 the impact rating of the armor.
  • Radioactive talisman -- radioactive materials produce not only radiation background counts, but also magical background counts. Carrying around radioactive materials creates a portable background count area extending out in a rating * 10 meter radius that disrupts spells and spirits (but not spells or spirits from toxic radiation traditions). Long exposure to a "radioactive talisman" requires frequent trips to a medical facility for treatment for cancer and other autoimmunity disorders.

Ideas/Suggestions/Tweaks/Clarifications?
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Posts in this topic
- Buster   Anti-magic weapons and armor for mundanes   Sep 28 2007, 01:12 PM
- - Irian   QUOTE (Buster @ Sep 28 2007, 08:12 AM) [*]Sho...   Sep 28 2007, 01:17 PM
- - Buster   QUOTE (Irian)If a Samurai can shoot everything, ma...   Sep 28 2007, 01:26 PM
- - tyweise   Devil Rat-apults Just fling high-velocity dual na...   Sep 28 2007, 01:27 PM
- - Buster   LOL, that's awesome. Alchemically purified ra...   Sep 28 2007, 01:27 PM
- - DTFarstar   I don't know what kind of crazy magicians or p...   Sep 28 2007, 01:47 PM
- - Irian   QUOTE (Buster) True, but I was just trying to redu...   Sep 28 2007, 01:51 PM
- - eidolon   QUOTE (Buster)Plus I wanted to make mundane oppone...   Sep 28 2007, 02:05 PM
- - Fortune   I'm usually the first to pipe in against ...   Sep 28 2007, 02:31 PM
- - Dashifen   I agree, Fortune. Perhaps a genetically altered F...   Sep 28 2007, 02:37 PM
- - Buster   QUOTE (DTFarstar) And guns kill the hell out of ma...   Sep 28 2007, 02:38 PM
- - Buster   QUOTE (Fortune) I'm usually the first to pipe ...   Sep 28 2007, 02:40 PM
- - Ancient History   I'm just gonna laugh and y'all are gonna h...   Sep 28 2007, 02:45 PM
- - Kyoto Kid   QUOTE (Dashifen)I agree, Fortune.  Perhaps a ...   Sep 28 2007, 02:54 PM
- - eidolon   Mundane method vs. magic-weilding characters can b...   Sep 28 2007, 03:03 PM
- - Buster   QUOTE (eidolon) Minor modmin note: Members don...   Sep 28 2007, 03:20 PM
- - Ancient History   QUOTE (eidolon) AH: If I even remotely understand...   Sep 28 2007, 04:33 PM
- - blakkie   Personally I just tailor the number and strength o...   Sep 28 2007, 04:39 PM
- - BishopMcQ   We just have to understand that the mages got thei...   Sep 28 2007, 04:50 PM
- - Kyoto Kid   ...lots of really BIG guns (...at least I hope.....   Sep 28 2007, 05:42 PM
- - blakkie   QUOTE (BishopMcQ @ Sep 28 2007, 10:50 AM) We ...   Sep 28 2007, 05:50 PM
- - BishopMcQ   I'm expecting a bunch of other things in Arsen...   Sep 28 2007, 06:36 PM
- - nezumi   #1 is valid, and my PCs generally have several ele...   Sep 28 2007, 06:55 PM
- - DTFarstar   I was trying to be constructive, I was just saying...   Sep 28 2007, 07:06 PM
- - Cweord   Large calibre lead rounds, with a solid radioactiv...   Sep 28 2007, 08:12 PM
- - Riley37   ... also called *un*depleted uranium rounds. Ever ...   Sep 28 2007, 09:12 PM
- - kzt   I've heard californium is radioactive too. . .   Sep 28 2007, 09:14 PM
- - kzt   The radiation is minor alpha, so it won't go t...   Sep 28 2007, 09:19 PM
- - nezumi   The SR3 rules (not sure if SR4 changed it) specifi...   Sep 28 2007, 09:35 PM
- - Jaid   QUOTE (nezumi) The SR3 rules (not sure if SR4 chan...   Sep 28 2007, 09:43 PM


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