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> LOL @ SSI D&D roll playing example in manual
Wounded Ronin
post Oct 2 2007, 04:02 AM
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As many of you probably know SSI had made a lot of D&D computer games maybe 10-15 years ago. They had storylines, "journal entries" (flavor text in the manual which the game referred to), NPCs, but their heart and soul was really a D&D combat simulator. All sorts of D&D rules were implemented and if your party was ever wiped out or half the party members died you were plain and simpled screwed. There was no benevolent DM intervention to "keep the story going".

I've found a really old .txt version of the manual for one such game set in the Dragonlance setting and it's been entertaining me. They went and tried to implement various things that are grounded in rules but which are supposed to be in-character stuff (i.e. knights of the sword and knights of the rose have to tithe the vast majority of their take whenever they stop at an outpost, so I assume that they just automatically lose heaps of money whenever they go into town) and yet there's stuff in the manual they're telling you to do which is so munchy and so not believable in terms of role playing.

QUOTE

Building a Successful Party

Forming a strong and adaptable party is a key to success in CHAMPIONS
OF KRYNN. You may place up to six Player Characters in your party.  It
is recommended that you use all six characters.  A smaller party is
less powerful and more likely to be eliminated by your enemies.

In choosing which characters to include in the party, it is wise to
include a variety of classes: clerics, mages, thieves, and fighters.
At least one party member should be a kender so you may taunt (yell)
in combat and some adventures may only be completed if the party
includes a knight.

One suggested sample party includes:

One Human Knight
One Human White Mage
One Dwarf Ranger
One Kender Cleric of Mishakal/Thief
One Qualinesti Elf Cleric of Shinare/Fighter/Red Mage
One Human Cleric of Majere

Another suggested sample party includes:

One Human Knight
One Silvanesti Elf Cleric of Mishakal/Fighter/White Mage
One Half-Elf Ranger/Cleric of Majere
One Qualinesti Elf Cleric of Shinare/Fighter/Red Mage
One Kender Cleric of Kiri-Jolith/Thief
One Qualinesti Elf Fighter/Red Mage

Why these guys?

CLERIC/FIGHTER/MAGE

The cleric/fighter/mage is the ultimate multi-purpose character.  A
cleric/fighter/mage can cast both mage and cleric spells while
wielding the armor and weapons of a fighter.  The main disadvantage of
the cleric/fighter/mage is that, as a triple-class character, they
advance in levels quite slowly.


FIGHTER/MAGE

The fighter/mage may cast spells while wearing armor.  This split
class can fight as well as a fighter and receives more HP than a pure
mage.

-- Page 10 --

CLERIC/THIEF

A cleric/thief has more HP and a better armor class than a pure thief.
As a cleric, the cleric/thief can cast healing and support spells,
allowing the character to perform double duty as both the party thief
and additional healer. The thief status permits the powerful back stab
attack which is described in the Combat section.

CLERIC

A cleric is essential for healing the party after an engagement.  The
most efficient way to heal is to Encamp and select FIX (you can issue
this command several times while encamping).  Fix works as follows:

If a cleric is in the party, all available cure spells are cast until
characters are healed.  If the party has taken more damage than
clerics have cure spells, the fix option may be used again.  When fix
is used, characters at the top of the list will be healed before the
characters below them.

If a cleric is not in the party, HP may be recovered through rest (1
HP per 24 hour period), potions or Temple services.

RANGER

Rangers normally start the game with more HP than other fighter types.
They do extra damage versus giant type monsters.

KNIGHT

Knights are powerful fighters and are necessary to complete some
quests.  There are some magic items that may only be used by knight
characters.

MIXED CLASS

Mixed class characters in general are very valuable for their many
skills and are worth the slower rate at which they will advance in
levels.


Bolds mine, obviously.

I like how in the manual they flat out tell you that mixed classes are usually better than single classes instead of even pretending that someone might consider making, say, a straight up fighter because that is easier to imagine someone pursuing than a triple multiclass.

I cannot even begin to wrap my mind around a CLERIC/FIGHTER/MAGE without completely shifting out of believable characterization and totally into straight up number crunching. Consider the following points:

1.) Clerics are devoted to religious belief and faith and as part of this faith in D&D land they aren't allowed to use edged weapons. BUT apparently there's no problem with being both a cleric and a fighter who uses edged weapons. Why is that "okay" but it's not possible for a single-class cleric to grab a steak knife and stab someone in self-defense during a tavern assault?

2.) Mages cannot wear armor in D&D land. If a mage expects that he's going to be jumped coming around a corner by Jason from Friday the 13th he can't put on a chain mail shirt under his robes. BUT he can as long as he claims he has at least 1 level in Fighter.

How can we even begin to justify such a character background in our imaginations? "Well, uh, yeah...Juggly the CLERIC/FIGHTER/MAGE started out studying as a mage. As soon as he became a level 1 mage some red headed bully beat the crap out of him after absorbing Juggly's Magic Missile Spell which rolled poorly and only did 2 points of damage. As a reaction to this Juggly went and trained as a fighter for 1 level. But after he accidentally killed someone in fighter training school he found religion and became a cleric. But he can still bust out the edged weapons when he needs to. Or cast Magic Missile. While wearing armor. And of course he has no problem finding training in clericness, fighterness, or mageness whenever he needs it. Because he's just that popular with so many people."

If one triple-classed character can do all sorts of things which are forbidden to other character classes such as actually wear armor it almost makes the other characters look mentally handicapped. Perhaps the mage, should he attempt to put on armor, immediately lets out a high-pitched whiney noise and falls to the ground with a clatter completely unable to move or gesticulate. Perhaps if you wish to capture an enemy mage you just need to hold him down and pull some armor on him to render him totally helpless.

If I were writing the rules, I'd put a lot of restrictions on a multi-class character. In the first place, if the system allowed for a certain number of maximum levels (eg. level 20, or level 36) I would make the total of all your levels count towards the maximum number of levels. So if 36 were our max the best that a triple class character could be in one area would be level 34 and two level 1 classes, or level 12 in three areas if the levels were spread out evenly. I really don't feel like a triple class character should be "better" than a specialist especially if he's "better" just because he breaks the rules better. A generalist should be a bit more versatile but should always suck in a specific area compared to a specialist.

If a boxer, a specialist, fought in a mixed martial arts venue without modifying his training regime, he would not do well compared to people who train for the mixed martial arts venue. However, someone who trains for mixed martial arts who enters a straight up boxing venue will, all other things being equaled, be out-boxed by the guy who has specialized in boxing his whole life. Just look at the boxing match Leila Ali versus Erin Toughill from a while back. Even though Toughill was a seasoned MMA competitor Leila Ali completely dominated her in the boxing ring because Ali was more appropriately specialized.

The other thing I would do is enforce class restrictions while doing class activities. So if you're a FIGHTER/CLERIC/MAGE, I'd have the following restrictions just in the interest of not completely contradicting previous class rules from before the days of multiclassing:

1.) You cannot cast magic if you're wearing any armor. If you're wearing plate mail and suddenly really feel the need to Fireball you have to rip off your armor in order to do so.

2.) Because clerical spells and abilities essentially come from faith you cannot use any of your cleric abilities (spells or Turn Undead) if you are using edged weapons. You can use your fighter stats with blunt weapons but your cleric spells in memory immediately vanish if you use an edged weapon and you cannot regain your lost cleric abilities until you've done proper atonement for having used edged weapons. The atonement would have to be pretty serious considering that clerics aren't even supposed to use edged weapons when their lives are threatened.

I think that rules like that would go a long way towards having multiclassed characters be a true "jack of all trades but master of none" instead of being stupidly all powerful.

Multi classing just makes my head explode. I'll bet it was created by some whiny player who didn't understand why his mage wasn't allowed to pick up a sword and practice fencing on the weekend and eventually mushroomed into some gigantic game-balance-destroying suspension-of-disbelief-eating monstrosity.
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Posts in this topic
- Wounded Ronin   LOL @ SSI D&D roll playing example in manual   Oct 2 2007, 04:02 AM
- - Cthulhudreams   In reality though being a fighter/mage/cleric is a...   Oct 2 2007, 05:46 AM
- - hyzmarca   One of my favorite D&D games is Eye of the Beh...   Oct 2 2007, 01:28 PM
- - Aku   hmm thats odd, its been a long time since i've...   Oct 2 2007, 01:37 PM
- - Wounded Ronin   QUOTE (Cthulhudreams) In reality though being a fi...   Oct 2 2007, 10:59 PM
- - Cthulhudreams   QUOTE (Wounded Ronin @ Oct 2 2007, 05:59 PM) ...   Oct 3 2007, 03:52 AM
- - Wounded Ronin   That seems to be a very good explanation, Cthulu. ...   Oct 3 2007, 09:10 PM
- - mfb   i dunno, i see a lot of good builds that have a lo...   Oct 3 2007, 09:51 PM
- - Critias   Which is the core issue that's either good or ...   Oct 4 2007, 03:57 AM
- - Kagetenshi   The best builds are second ninja-foo multiclasses ...   Oct 4 2007, 04:22 PM
- - Wounded Ronin   QUOTE (Kagetenshi) The best builds are second ninj...   Oct 4 2007, 09:35 PM
- - darthmord   WR, one thing you failed to mention in your OP is ...   Oct 5 2007, 04:07 PM
- - Wounded Ronin   Thanks for the heads-up. Shoot man, it makes me w...   Oct 5 2007, 10:00 PM
- - Kagetenshi   QUOTE (darthmord) That's what made a lot of di...   Oct 9 2007, 07:47 PM
- - Wounded Ronin   QUOTE (Kagetenshi) QUOTE (darthmord @ Oct 5 2...   Oct 9 2007, 11:26 PM
- - Kagetenshi   Eh, I can see that approach, but I think it makes ...   Oct 10 2007, 01:05 AM
- - Sammiel   I still own Strahd's Possession, Stone Prophet...   Oct 11 2007, 12:52 PM


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