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> Porting Nsrcg To Qt, When wine just doesn't cut the mustard.
Matrix Monkey
post Aug 19 2003, 12:37 PM
Post #1


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Just wondering, have any efforts ever been made to port nsrcg to Qt or anything of the like?
If not, I'll get started on it :grinbig:
The meaning of this is, I'd like to have a character creation/tracking tool available on 3 platforms, namely windows, linux and winCE/PocketPC. Something portable (like Qt) seems like the way to go.

Any thoughts?
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Posts in this topic
- Matrix Monkey   Porting Nsrcg To Qt   Aug 19 2003, 12:37 PM
- - phelious fogg   That would be great. Id love a new front end to it...   Aug 19 2003, 01:23 PM
- - Shadow   Youshould post your idea in Projects. Mcmackie is ...   Aug 19 2003, 06:01 PM
- - ElastiZombie   I'm working on a Shadowrun character generator...   Aug 19 2003, 08:36 PM
- - Voorhees   All I want is a Windows XP compatible version of N...   Aug 19 2003, 09:05 PM
- - Jetmaster   Funny... NSRCG works perfectly on my comp... and i...   Aug 19 2003, 11:23 PM
- - Kagetenshi   I get the sinking feeling that if I want a Mac ver...   Aug 20 2003, 03:48 AM
- - Dvixen   Moving this to projects.   Aug 20 2003, 06:23 AM
- - ThatPaolo   Probably a stupid suggestion, but have you checked...   Aug 20 2003, 06:38 AM
- - Matrix Monkey   QUOTE (Kagetenshi) I get the sinking feeling that ...   Aug 20 2003, 09:31 AM
- - ElastiZombie   wxWindows also works with MacOS. At least that...   Aug 20 2003, 05:00 PM
- - Connor   Matrix Monkey, if you need any help testing it or ...   Aug 21 2003, 08:57 PM
- - Matrix Monkey   QUOTE (Sourceforge) New Projects Pending Review ...   Aug 22 2003, 05:22 AM
- - Matrix Monkey   Quick question: what's Fanpro's stand on t...   Aug 22 2003, 05:30 AM
- - Voltage   Copyright highlights here Scroll down to find the...   Aug 24 2003, 06:10 AM
- - ElastiZombie   I wonder though: Can you actually copyright a game...   Aug 25 2003, 08:15 PM
- - Adam   Actual rule mechanics cannot be copyrighted, but t...   Aug 25 2003, 08:20 PM
- - ElastiZombie   QUOTE (Adam) Actual rule mechanics cannot be copyr...   Aug 25 2003, 08:31 PM
- - Adam   QUOTE What falls under the heading of "the ex...   Aug 25 2003, 08:42 PM
- - ElastiZombie   QUOTE (Adam) Actual rule mechanics cannot be copyr...   Aug 25 2003, 09:11 PM
- - ElastiZombie   QUOTE (Adam) QUOTE What if you produce an identic...   Aug 25 2003, 09:17 PM
- - Adam   I work full time in the game industry, so I'm ...   Aug 25 2003, 10:06 PM
- - ElastiZombie   QUOTE (Adam) I work full time in the game industry...   Aug 26 2003, 12:05 AM
- - Spookymonster   Someone asked this earlier, but I don't recall...   Aug 26 2003, 04:58 PM
- - mcmackie   Lessons learned designing / implementing NSRCG 1)...   Sep 1 2003, 06:39 PM
- - Spookymonster   QUOTE (mcmackie @ Sep 1 2003, 02:39 PM) 2) Tr...   Sep 2 2003, 05:58 PM
- - mcmackie   Transactions: When you see a +1STR (or similiar) ...   Sep 4 2003, 08:27 PM
- - Matrix Monkey   QUOTE (Spookymonster) Someone asked this earlier, ...   Sep 6 2003, 11:54 AM
- - Kagetenshi   Any chance you'll be supporting Sprites and Da...   Sep 7 2003, 06:04 PM
- - Matrix Monkey   QUOTE (Kagetenshi @ Sep 7 2003, 08:04 PM) Pos...   Sep 7 2003, 06:50 PM
- - Connor   So Matrix Monkey, any progress on the start up of ...   Sep 25 2003, 03:37 AM


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