Dynamic Combat |
Dynamic Combat |
Oct 16 2007, 06:48 PM
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#1
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Moving Target Group: Members Posts: 179 Joined: 8-June 05 From: Montréal, République du Québec Member No.: 7,433 |
Far too often, combat in my games resembles WW1 trench warfare with static positions, especially on behalf of my players... what variables can I use to make it more dynamic?
I'm talking environmental stuff (the layout/cover available, flanking, etc...) as well as things like smoke grenades, etc... This might be a bit vague, but I am certain some of you know exactly what I'm talking about. :P |
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