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> Clerics, The D&D kind
hyzmarca
post Oct 17 2007, 11:46 PM
Post #1


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So, I was building a mundane witch-hunter character with spirit pact and I just got to thinking, the Spirit Pact rules, with only a little bit of tweaking, present an interesting possibility.

Cleric
10 Positive Quality

A Cleric is an Awakened character who has pledged to serve a powerful free spirit, one bordering on Godhood. In exchange for loyal service, the Cleric's Patron Spirit grants him a measure of magical power.

Clerics differ from other religiously devout Awakened characters in that their Magic Ratings are not their own. A Cleric's Magic Rating is the result of a pact with a Free Spirit Patron. Whether Clerics were mundanes granted power or if they just have their Latent potential artificially Awakened is unknown; either way, they are totally dependent on their Free Spirit Patrons for their powers.

A Cleric may learn and use any skill in the Sorcery Group, but cannot learn spells.
Instead, a Cleric must pray for spells utilizing a Holy Symbol (a copy of his Patron's Formula). A Cleric may pray for a number of spells equal to his Magic Rating. If the Patron chooses, it may grant the Cleric the Innate Spell power for each spell the Cleric prayed for. It may also give the Cleric spells that were not on his list (limited by the Cleric's Magic Rating) or refuse to give certain spells.
Spells given this way may be revoked at any time and are automatically lost if not renewed by prayer every 24 hours.

Clerics can use counterspelling without restriction, can banish unnamed spirits (and can learn Banishing for this purpose), and can Enchant.

Clerics cannot astrally perceive or project, conjure or bind spirits, have Adept Powers, have a Resonance Rating, banish Free Spirits, have a Mentor other than his Patron, or be Aspected.

A Cleric who initiates doe not gain a metamagic. Instead, they gain an additional revokable Pact with his Patron.
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Posts in this topic
- hyzmarca   Clerics   Oct 17 2007, 11:46 PM
- - Buster   It doesnt even have to be a free spirit powerful e...   Oct 17 2007, 11:54 PM
- - Ancient History   You just described a 1st-edition shaman.   Oct 17 2007, 11:55 PM
- - Magus   If a mundane can take this it would crack the circ...   Oct 18 2007, 12:21 PM
- - TheMadDutchman   Here's something I'm not clear on. If the...   Oct 18 2007, 12:47 PM
- - raggedhalo   Perhaps a neater way to do it is to change the mer...   Oct 18 2007, 01:30 PM
- - Irian   I really don't like it... Besides that I don...   Oct 18 2007, 02:12 PM
- - raggedhalo   Is that, in fact, not what the Christian Theurgy m...   Oct 18 2007, 02:18 PM
- - Eryk the Red   Nope. Theurges manipulate magic. Their tradition d...   Oct 18 2007, 03:36 PM
- - raggedhalo   Incantation Geas: Prayer, and a bit of self-delusi...   Oct 18 2007, 03:43 PM
- - hyzmarca   The point, which I think some people are missing, ...   Oct 18 2007, 04:01 PM
- - Ancient History   Still broken (not blue magic broken, but broken). ...   Oct 18 2007, 04:04 PM
- - ruknabard   I like your mode of thinking Hyz, but I'd have...   Oct 18 2007, 05:17 PM
- - Steak and Spirits   Paladin 10 Positive Quality A Paladin is an awake...   Oct 19 2007, 05:01 AM
- - Cweord   How about this, Faith: 10 point positive quality ...   Oct 19 2007, 09:03 AM
- - Cabral   Mentor spirits cover this pretty well. Not every ...   Oct 19 2007, 12:37 PM
- - ixombie   Very disappointing... When I saw the thread I was...   Oct 19 2007, 02:26 PM
- - Kyrn   I'm actually working on exactly such a charact...   Oct 19 2007, 04:20 PM


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