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> Magic Stat, who has magic at 2 or 3?
Riley37
post Oct 22 2007, 11:45 PM
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I expect that rules-testing or rules-tweaking builds for Awakened characters will take Magic at 5 or 6. When building a PCs to play for the fun of roleplaying in a party, do you ever take Magic at 2, 3 or 4? or even 1? Do you imagine your PC has having Awakened with a Magic of 1 and then developed until they became a 400-point character (or whatever you're using for chargen)?

As GM, do you write NPCs with Magic of 1-4? Do you stipulate mages and adepts with Magic of 1-3 as part of the background, perhaps the majority of Awakened people but not the ones that PCs tend to interact with in the specialized world of shadowrunning?

Have you played an Awakened character with a chargen Magic of 1, and a lot of mundane skills (and good non-implanted gear), then invested most or all of your Karma into rapid development of magical potential?
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Posts in this topic
- Riley37   Magic Stat   Oct 22 2007, 11:45 PM
- - Dashifen   I frequently use a magic of 1-4 to represent new a...   Oct 23 2007, 01:00 AM
- - Fortune   QUOTE (Riley37) Have you played an Awakened charac...   Oct 23 2007, 01:07 AM
- - DTFarstar   How did that work out for you? I've toyed with...   Oct 23 2007, 02:45 AM
- - Fortune   QUOTE (DTFarstar) How did that work out for you? ...   Oct 23 2007, 02:54 AM
- - Zen Shooter01   There's the question of why a Magic 2 characte...   Oct 23 2007, 04:12 AM
- - TonkaTuff   Not necessarily. Some magic is still better than...   Oct 23 2007, 04:29 AM
- - Narse   QUOTE (Zen Shooter01) There's the question of ...   Oct 23 2007, 05:09 AM
- - ElFenrir   Magic 4 is pretty competent in that area. Force 4 ...   Oct 23 2007, 08:55 AM
- - Ryu   My mage has a magic rating of 3 right now. That is...   Oct 23 2007, 09:41 AM
- - Magus   I started my Elven Face adept at Magic 4. He has t...   Oct 23 2007, 01:07 PM
- - DireRadiant   Magic 2 is enough to allow summoning of Force 4 Sp...   Oct 23 2007, 01:20 PM
- - ElFenrir   Mentioning the focus of a character with high magi...   Oct 23 2007, 05:27 PM
- - Zen Shooter01   Sure, a Magic 2 character can summon Force 4 spiri...   Oct 23 2007, 06:32 PM
- - Eryk the Red   It sure is better. But that doesn't change tha...   Oct 23 2007, 07:18 PM
- - The Jopp   Well, my hacker in our last game is having one poi...   Oct 23 2007, 08:06 PM
- - Simon May   Low magic often works will characters that have cy...   Oct 23 2007, 08:31 PM
- - DireRadiant   QUOTE (Zen Shooter01) Sure, a Magic 2 character ca...   Oct 23 2007, 08:42 PM
- - Riley37   One advantage of Magic 5 is that you can bind Forc...   Oct 23 2007, 09:02 PM
- - deek   Just seeing how my players play, having the abilit...   Oct 23 2007, 09:13 PM
- - Ryu   Magic 3 works for anything except combat (you can ...   Oct 24 2007, 09:40 AM
- - Magus   QUOTE (DireRadiant @ Oct 23 2007, 03:42 PM) Q...   Oct 24 2007, 05:01 PM
- - Fortune   QUOTE (Ryu) The ability to have some implants is t...   Oct 24 2007, 09:12 PM
- - CircuitBoyBlue   The shaman I'm currently running started the g...   Oct 25 2007, 05:18 PM
- - Ravor   Also something to remember is that most Mages in t...   Oct 30 2007, 04:34 PM
- - Stormdrake   Honestly I have never had a player take anything b...   Oct 30 2007, 06:14 PM
- - Ravor   *Shrugs* True, but remember that with the exceptio...   Oct 30 2007, 11:35 PM
- - Fortune   QUOTE (Ravor) Of course I do use a house-rule that...   Oct 31 2007, 12:02 AM
- - Ravor   Yeah basically, although I also put a hard cap on ...   Oct 31 2007, 12:19 AM


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