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> karma management
fatal2ty
post Oct 29 2007, 10:15 PM
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ok, I've been reading, and re-reading the karma rules and it seems to me that it can be kinda limiting for groups that don't play that often. Charactor progression seems to be much slower than AD&D and the such.

for example, if I ran my players through "On the Run", and at the end of the adventure I distrubuted an average of 6 Karma to each player, that leaves some upgrades or skills completely unattainable, and forces them to choose between a lot of things they could do. I don't have the PCG in front of me so I can't quote specifics, but it seems to me that giving more Karma than the rules say would allow for more enjoyable skillset advancement.

I guess my question then would be, how do the GMs on here handle Karma, do you give more or less that the PCG says, or do you leave it up to other factors.
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