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> ShadowNet: Real-time SR4 gaming online
Dashifen
post Oct 30 2007, 05:52 PM
Post #1


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ShadowNet
Current Version: 0.33 (alpha, i.e. not working)

So, this came up in a thread in the SR4 forum. I had tooled around with making some real-time chatting software that would eventually include online tools for SR4 gaming like an integrated die roller and character record system or, if I get really ambitious, an online character generator (thus, cross platform, too).

I see this as being both a handy tool for people who want to a real-time chat based game or for those, like myself, who use skype or other voice chatting system for the majority of the gaming experience but might also like the ability to send private and/or public messages to people as necessary.

Like other community projects here at the DSF, this thread can be used to post questions, comments, bug reports, etc. I'll be using this first post to enumerate plans, open tickets, etc. so that people can get a sense of where I'm at with the system.

Thus, here's the road map towards a beta (i.e. working) release. Struck through items are complete.
  1. Working game creation and joining system with password protection.
  2. Public chat between game masters and players.
  3. Private chat either from GM to player (and vice versa) or between two players.
  4. The exiting and saving of games in the archive and subsequent access to the archives by appropriate parties.
  5. The automatic closing of a game after an appropriate quanta of inactive time.
  6. The automatic removal of game archives after an appropraite quanta of time probably not less than 14 days.
My goal is to have a beta by Saturday (November 3rd).

Extended plans for a 1.0 release include primarily the integration of an online die roller to the public and private chats to facilitate online play as well as an account system for GMs and players to manage a game over multiple sessions as well as maintain archives and other information over a longer term. Looking even further forward, a 2.0 release will include the character record system so that players and GMs can store information about characters within the ShadowNet system for reference during a game.

Other ideas can be incorporated as time goes on. Like I said, I don't at this time intend on producing an online PHP/MySQL/JavaScript character generator as a part of ShadowNet, but if after all the other work is done and stable it's something the community would want, I might be persuaded to give it a shot. Especially since so many of the other generators are focused on Windows, the benefit of an online generator would be it's accessibility to a variety of platforms and systems. But, for now, such a project is outside the scope of what ShadowNet is intended to be.

I will update this post as I work. Feel free to visit the ShadowNet site. There's not much there as of this posting other than the basic information and the game creation/joining code, but I expect I'll get maybe #2 and #3 done tonight or tomorrow and 3-6 aren't going to take too much time at all.
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Posts in this topic
- Dashifen   ShadowNet: Real-time SR4 gaming online   Oct 30 2007, 05:52 PM
- - DireRadiant   Re Character Generators. If you start with the abi...   Oct 30 2007, 07:11 PM
- - Dashifen   I agree, though I'm not sure such a consistent...   Oct 30 2007, 08:12 PM
- - Smilin_Jack   Ohh... shiny. With that I could run a game anywhe...   Oct 30 2007, 08:29 PM
- - DireRadiant   The only requirement you need to start with for th...   Oct 30 2007, 08:30 PM
- - Dashifen   QUOTE (Smilin_Jack) Ohh... shiny. With that I cou...   Oct 30 2007, 09:02 PM
- - Smilin_Jack   Hey Dashifen... I know your chat software isn...   Nov 3 2007, 07:15 AM
- - Method   Dashifen, As I mentioned in the other thread, thi...   Nov 5 2007, 01:02 AM
- - Dashifen   @Smiling_Jack: Thanks. And, it is ready. I just...   Nov 5 2007, 02:16 PM
- - Method   I'm running safari 2.0.4 on OS X 10.4.10. All...   Nov 5 2007, 10:18 PM
- - Dashifen   That's the same thing that's happening in ...   Nov 5 2007, 10:40 PM
- - Dashifen   @Method: Can you check again? It's working i...   Nov 6 2007, 06:51 PM
- - Method   @ Dashifen: Safari 2.0: Tried it again. Seems to...   Nov 6 2007, 10:37 PM
- - Dashifen   Hrm .... I wonder if it is your computer. There s...   Nov 7 2007, 02:43 PM
- - DireRadiant   Looks nice Dash. Some quick comments - Looks lik...   Nov 7 2007, 02:54 PM
- - Method   Back again... Firefox 1.5.0.9 (yes its old... I d...   Nov 7 2007, 05:11 PM
- - DireRadiant   Got an error whan attempting a refresh , probably ...   Nov 7 2007, 05:29 PM
- - Method   @DireRadiant: Does that mean the game session tim...   Nov 7 2007, 05:34 PM
- - DireRadiant   Firefox 2.0.0.9 or IE 6 or IE 7 depending on where...   Nov 7 2007, 05:41 PM
- - DireRadiant   Join the "Debug" session, and we can all...   Nov 7 2007, 05:42 PM
- - Dashifen   QUOTE (DireRadiant) - Looks like a lot of repeats ...   Nov 7 2007, 05:45 PM
- - Dashifen   BUG NOTE: When adding PM windows as players log i...   Nov 7 2007, 06:11 PM
- - Simon May   Aha! The plot thickens.   Nov 7 2007, 06:15 PM
- - eidolon   Suggestion for layout: Make the individual player...   Nov 7 2007, 08:49 PM
- - Dashifen   That's all in the works. The plan is to inves...   Nov 7 2007, 09:31 PM
- - Cthulhudreams   UI pointer that might be fairly easy to implement....   Nov 8 2007, 05:28 AM
- - Dashifen   1. I can probably put a padlock icon next to the p...   Nov 8 2007, 03:57 PM
- - Gelare   I don't have debug reports or feature requests...   Nov 8 2007, 07:44 PM
- - Dashifen   Thanks, Gelare   Nov 8 2007, 08:03 PM
- - Method   So am I the only one that is having issues with Sa...   Nov 8 2007, 09:12 PM
- - Dashifen   I'm sorry, Method. I didn't realize Safari...   Nov 8 2007, 09:23 PM
- - DireRadiant   Does Safari 2 have the same version of javascript ...   Nov 8 2007, 09:45 PM
- - Method   QUOTE (Dashifen) On a Mac Safari 3 is Leopard only...   Nov 8 2007, 10:28 PM
- - DireRadiant   QUOTE (Dashifen) I'm sorry, Method. I didn...   Nov 8 2007, 10:31 PM
- - Adam   QUOTE (Dashifen) I'm sorry, Method. I didn...   Nov 9 2007, 01:09 AM
- - Dashifen   Thanks, Adam. The Safari 3.0.3 (is it beta, I tho...   Nov 9 2007, 02:01 PM
- - Cthulhudreams   QUOTE (Dashifen @ Nov 8 2007, 10:57 AM) 1. I ...   Nov 9 2007, 02:59 PM
- - Adam   QUOTE (Dashifen) Thanks, Adam. The Safari 3.0.3 (...   Nov 9 2007, 03:28 PM
- - Dashifen   A lobby may not be the worst idea. I think about ...   Nov 9 2007, 05:12 PM
- - Method   Thanks, Adam.   Nov 9 2007, 08:41 PM
- - Dashifen   So I've written the code to auto-close games t...   Nov 12 2007, 07:31 PM
- - Method   Thanks, Dashifen. I actually upgraded to 3.0 Beta...   Nov 12 2007, 07:48 PM
- - Dashifen   Cool. I'll finish up the game log system and ...   Nov 12 2007, 08:55 PM
- - Adam   FYI, a patch for OSX 10.4.11 came out today and it...   Nov 15 2007, 12:00 AM
- - Dashifen   Actually, I have a general policy not to worry too...   Nov 15 2007, 04:17 PM
- - Method   And when it comes right down to it, the chat runs ...   Nov 15 2007, 09:06 PM
- - Dashifen   True, but I'd prefer not to "require...   Nov 15 2007, 09:34 PM
- - Redjack   Chat window text does not echo in Konquerer. I...   Nov 16 2007, 03:02 AM
- - Dashifen   It must be a WebKit thing, since I think Safari 2 ...   Nov 16 2007, 02:36 PM
- - Method   Dashifen, So I had a couple random thoughts while...   Nov 27 2007, 08:02 PM
- - Dashifen   Notes are a good idea, I like that. I did have a ...   Nov 27 2007, 10:00 PM
- - Kayos Frawg   Well if your going to do that, maybe you could mak...   Nov 29 2007, 08:49 PM
- - Dashifen   Notes (regardless of how they're arranged) is ...   Nov 29 2007, 10:05 PM
- - Method   Hey Dashifen, any progress on the Shadownet front?...   Feb 12 2008, 10:10 PM
- - Dashifen   There could be. I kinda just stopped working on i...   Feb 13 2008, 03:45 AM
- - swirler   I wasn't aware of this, it sounds like a great...   Feb 13 2008, 04:21 AM
- - Caine Hazen   And we should bitch up a storm and get that online...   Feb 13 2008, 04:02 PM
- - Method   Or start a new one and let me know what kind of ch...   Feb 13 2008, 07:01 PM
- - D Minor   with no gaming group for miles and miles.... I rea...   Feb 13 2008, 07:12 PM
- - Dashifen   Works for me. I'll put it back on my list.   Feb 14 2008, 02:50 AM
- - Method   As always, let me know if there's anything I c...   Feb 14 2008, 09:03 AM
- - Dashifen   Unfortunately, for this one it's basically jus...   Feb 14 2008, 01:30 PM
- - quentra   More encouragement! *heap heap*   Feb 14 2008, 04:49 PM
|- - paws2sky   QUOTE (quentra @ Feb 14 2008, 11:49 AM) M...   Feb 14 2008, 07:13 PM
- - Method   If she's looking for a local group to play wit...   Feb 14 2008, 08:16 PM
- - bjorn   I was quite interested in this project back when y...   Feb 15 2008, 10:49 PM
- - Dashifen   Alright, I did a lot of work over the weekend to g...   Feb 25 2008, 02:46 PM
|- - swirler   QUOTE (Dashifen @ Feb 25 2008, 08:46 AM) ...   Mar 15 2008, 03:21 AM
|- - Muspellsheimr   QUOTE (swirler @ Mar 14 2008, 09:21 PM) d...   Mar 16 2008, 10:59 AM
- - Method   Yo Dashifen, My original thinking was to have onl...   Feb 25 2008, 08:32 PM
- - Dashifen   Or ... gasp! ... use a pen and paper (NO!)   Feb 26 2008, 02:18 AM
- - Dashifen   FYI: I'm almost ready to upload the new code ...   Mar 10 2008, 03:06 PM
- - Method   Awesome... I can't wait!!   Mar 10 2008, 06:09 PM
- - paws2sky   Excellent.   Mar 10 2008, 06:35 PM
- - Dashifen   That's probably the way I'll go then. I w...   Mar 20 2008, 06:55 PM
- - Solracd   wow, Please tell me that this is making progress?...   Apr 18 2008, 11:16 PM
- - Dashifen   Currently non-functional but under development. I...   Apr 21 2008, 03:30 PM
|- - Fortune   QUOTE (Dashifen @ Apr 22 2008, 01:30 AM) ...   Apr 21 2008, 04:15 PM
- - Faradon   Any news?   Sep 1 2008, 05:37 PM
- - Dashifen   Not really. No development for months, but I have...   Sep 6 2008, 02:45 PM
- - Dumori   Is this open source? Also what language do you use...   Sep 8 2008, 01:53 PM
- - Dashifen   It isn't really open source because it's n...   Sep 8 2008, 03:30 PM
- - Dumori   ah PHP not too hot with that I use the more interd...   Sep 8 2008, 05:09 PM
- - DamienKnight   The link leads to a forbidden page. Is this proje...   Sep 19 2008, 10:17 PM
- - Dashifen   Interesting. I don't know what happened. My ...   Sep 22 2008, 01:26 PM


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