Nov 2 2007, 03:12 AM
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Target ![]() Group: Members Posts: 10 Joined: 28-September 07 From: Wausau, WI Member No.: 13,446 |
Hey there guys,
I'm just started a Shadowrun game, and it's my 1st time really running this game in a serious manner. I got the rules done and anything I have questions on I usually find here in dumpshock but I don't have a good recourse when it comes to comparing my story arcs to others (I live in a D&D town). So I have come here to ask the almighty meisters of Dumpshock to give their opinion on my stories. My 1st arc involves a chip and a dead Johnson. The Team has come across a datachip that was in a cyberdeck that was ditched in the Redmond Barrens about two weeks before the run. When they reached the meeting place for the Johnson afterwards they found him dead. They got out of there really fast and found someplace to hide. The chip itself is a generic datachip with only a bar code on it to indicate that is belongs somewhere. What the party hasn't found out yet is that the chip is a firing key to a top-secret weapon being built by Ares. About three years ago Ares announced a new state of thee art space station designed to collect solar energy and transmit it (using microwave signals) to the planet for an unlimited and eco friendly energy source. To top it all off the station will be complimented by a network a transition satellites so that will be able to provide power to the entire world. Anyone get where I going with this? A little retro fit and a one of a kind firing algorithm and Ares can start any war, kill any completion and snipe any Runner team in a matter of moments. Whether or not Damien Knight realizes this is up the air. I have a secret agent working for the corporate Council investigating the station and I have a few AAA Corps, including Ares hunting for the chip and here the team stands with out a clue. I am going to apologize now for the long post because I have another story arc I wish to ask about. The Second Arc I have is going to have involves mixing in the Earthdawn links to Shadowrun. Now when the scourge swept trough the land the races of Earthdawn hid away in giant dome like places. The introduction mentioned that most were left intacted after the scourge but some didn't. This is where Shadowrun comes in; the team encounters a weird creature of some kind after killing a seemingly possessed person on a job. This starts a long line of Jobs that lead to one of the Cears that Earthdawn denizens used to protect themselves only this one failed. Opening the Cear they find it is filled with the Horrors of Earthdawn. Can someone say Mana Battery? I have a few surprises involving possession and a certain white dragon before they figure out what to do about the Horror Cear. So that pretty much sums up my 2 arcs that I need opinions on. Let me know what you think. |
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mechagm New Game, Fresh DM Nov 2 2007, 03:12 AM
Spoonfunk Greetings and welcome to the shadows.
I think yo... Nov 2 2007, 06:07 AM
DireRadiant QUOTE (mechagm) Hey there guys,
.... (I live in a... Nov 2 2007, 01:50 PM
Dashifen Why do you say that, DireRadiant? I've had a ... Nov 2 2007, 02:44 PM
DireRadiant The players break everything you plot in too much ... Nov 2 2007, 02:53 PM
Kerris I think if you had read the OP's arcs, you... Nov 2 2007, 03:08 PM
eidolon Eh, if the players are all there to have fun and e... Nov 2 2007, 04:00 PM
DireRadiant QUOTE (Kerris) I think if you had read the OP... Nov 2 2007, 04:31 PM
Dashifen QUOTE (eidolon) (Well, I hope it was interesting. ... Nov 2 2007, 04:40 PM
DTFarstar I also live in a DnD town, as far as I can tell me... Nov 2 2007, 06:09 PM
Riley37 I have heard that Japanese solar-power beam-to-Ear... Nov 2 2007, 10:20 PM![]() ![]() |
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