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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 17-October 07 Member No.: 13,735 ![]() |
Me and a buddy are starting up a new SR game. We have put together some house rules and I wanted to get some feedback from other folks about them.
*dons his flame retardant suit* HOUSE RULES 1) Essence & Resonance/Magic Interaction: In the book, essence loss affects both your current Magic attribute and your maximum Resonance/Magic attribute. (If you have a magic of 4 and an essence of 6. You get a datajack that reduces your essence to 5.9, your Magic is dropped to a 3). This is changed for the purposes of Mike & Rich’s game. Essence loss only affects the maximum Resonance/Magic attribute, not the current Resonance/Magic attribute. Unless your total essence is reduced to below your current Resonance/Magic, then your Resonance/Magic is lowered to match. 2) Item Availability: In the rules, the maximum availability for anything purchased at character creation is a 12. In Mike & Rich’s game a character may purchase an item with availability higher then 12 at character creation by spending Build Points equal to the amount availability goes over 12. Build Points spent in this fashion count against the 50 Build Point maximum allowed to be spent on Resources. For instance. If a street samurai wanted to have Wired Reflexes 3 installed at character creation, he would have to spend 100,000 plus 8 Build Points (20 availability minus 12). 3) Karma expenditures at Character creation: Build Points can be used as Karma at character creation to pay for things that ordinarily aren’t covered at character creation. Like Initiations, Submersion, increasing attributes and skills above normal starting levels. Build Points used in this fashion count against the maximum of 50 Build Points allowed to be spent on Resources. 4) Spirit Affinity: As well as the listed effects of said quality, there is an addition rule system for the ability. If a magically active person summons a spirit that corresponds to their Spirit Affinity, if is of atleast Force 4, it will Buy Hits instead of rolling in the Opposed Test for the Summoning. This ONLY applies to Summoning and not Binding, Invoking or Banishing. It is possible to lose this Quality if the player abuses the spirits they have an affinity for. 5) Spirit Bane: As well as the listed effects of said quality, there is an addition rule system for the ability. If a magically active person summons a spirit that corresponds to their Spirit Bane, the spirit will use Edge to resist summonings and bindings by said character. |
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