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> Our house rules, looking for suggestions
raverbane
post Nov 9 2007, 10:37 PM
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Me and a buddy are starting up a new SR game. We have put together some house rules and I wanted to get some feedback from other folks about them.

*dons his flame retardant suit*

HOUSE RULES

1) Essence & Resonance/Magic Interaction: In the book, essence loss affects both your current Magic attribute and your maximum Resonance/Magic attribute. (If you have a magic of 4 and an essence of 6. You get a datajack that reduces your essence to 5.9, your Magic is dropped to a 3). This is changed for the purposes of Mike & Rich’s game. Essence loss only affects the maximum Resonance/Magic attribute, not the current Resonance/Magic attribute. Unless your total essence is reduced to below your current Resonance/Magic, then your Resonance/Magic is lowered to match.

2) Item Availability: In the rules, the maximum availability for anything purchased at character creation is a 12. In Mike & Rich’s game a character may purchase an item with availability higher then 12 at character creation by spending Build Points equal to the amount availability goes over 12. Build Points spent in this fashion count against the 50 Build Point maximum allowed to be spent on Resources. For instance. If a street samurai wanted to have Wired Reflexes 3 installed at character creation, he would have to spend 100,000 plus 8 Build Points (20 availability minus 12).

3) Karma expenditures at Character creation: Build Points can be used as Karma at character creation to pay for things that ordinarily aren’t covered at character creation. Like Initiations, Submersion, increasing attributes and skills above normal starting levels. Build Points used in this fashion count against the maximum of 50 Build Points allowed to be spent on Resources.

4) Spirit Affinity: As well as the listed effects of said quality, there is an addition rule system for the ability. If a magically active person summons a spirit that corresponds to their Spirit Affinity, if is of atleast Force 4, it will Buy Hits instead of rolling in the Opposed Test for the Summoning. This ONLY applies to Summoning and not Binding, Invoking or Banishing. It is possible to lose this Quality if the player abuses the spirits they have an affinity for.

5) Spirit Bane: As well as the listed effects of said quality, there is an addition rule system for the ability. If a magically active person summons a spirit that corresponds to their Spirit Bane, the spirit will use Edge to resist summonings and bindings by said character.
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- raverbane   Our house rules   Nov 9 2007, 10:37 PM
- - FrankTrollman   Sounds like these are rules to benefit magicians. ...   Nov 10 2007, 07:21 AM
- - Doctor Funkenstein   1) I'd go the opposite route myself. The imp...   Nov 10 2007, 09:13 AM
- - ElFenrir   I also vote for just tossing Availability. In our ...   Nov 10 2007, 10:32 AM
- - Ryu   1) Nice one. If one of your players has the brains...   Nov 10 2007, 11:04 AM
- - DTFarstar   Ryu, you realize that with that kind of attitude o...   Nov 10 2007, 07:29 PM
- - Tarantula   So, instead of getting a sustaining focus limitted...   Nov 10 2007, 07:40 PM
- - Doctor Funkenstein   That's a fault with ally spirits, the sustain ...   Nov 10 2007, 08:07 PM
- - Tarantula   Ok, let me put it another way, mages can spend the...   Nov 10 2007, 08:16 PM
- - Doctor Funkenstein   Mages have to spend their points on things mundane...   Nov 10 2007, 08:43 PM
- - DTFarstar   QUOTE (Doctor Funkenstein)Especially since you hav...   Nov 10 2007, 09:13 PM
- - Tarantula   You are definately mistaken. Initiation not only ...   Nov 10 2007, 09:14 PM
- - DTFarstar   His GM + a large blunt object? Chris   Nov 10 2007, 09:16 PM
- - Doctor Funkenstein   Sorry, I was misremembering (got confused about th...   Nov 10 2007, 09:18 PM
- - Tarantula   By that logic, why have costs or availibility for ...   Nov 10 2007, 09:32 PM
- - Doctor Funkenstein   So in other words, "If I can't munchkinat...   Nov 10 2007, 09:36 PM
- - Tarantula   No, more the point was that the rules are there to...   Nov 10 2007, 09:43 PM
- - Doctor Funkenstein   Who says they encourage it? You're of the min...   Nov 10 2007, 09:47 PM
- - Tarantula   Because typically runners don't get hundreds o...   Nov 10 2007, 09:52 PM
- - Ryu   QUOTE (DTFarstar) Ryu, you realize that with that ...   Nov 10 2007, 10:21 PM
- - Doctor Funkenstein   To be honest, if you make a flaw that is that over...   Nov 10 2007, 10:41 PM
- - DTFarstar   What flaw are we talking about Doc? If you mean wh...   Nov 10 2007, 11:10 PM
- - Doctor Funkenstein   Spirit Bane, which is a negative quality (ie, flaw...   Nov 10 2007, 11:15 PM
- - DTFarstar   The way I work Spirit Bane is you either take it f...   Nov 10 2007, 11:25 PM
- - Ryu   We agreed on high force = 7+. The effect is indeed...   Nov 11 2007, 11:42 AM
- - DTFarstar   Ah, well, that basically works the same in my grou...   Nov 11 2007, 09:44 PM
- - raverbane   Thanks alot for the input and interesting points o...   Nov 12 2007, 01:07 AM


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