Starting a Game, Online even. |
Starting a Game, Online even. |
Nov 13 2007, 07:42 PM
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#1
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Settings so far suggested:
I would like to do more gaming. Which given my present circumstances isn't hard at all. I don't speak Czech particularly and the only edition of Shadowrun which has ever been printed in Czech Language was 2nd edition and the rights to translate the current edition are in a maddening limbo that noone even understands. Plus, while playing a pick-up game in bilingual Czechlish can be a rewarding gaming experience, it's actually a very draining experience for the Czechs and the Americans both. So I've decided to run a game on line. My dormitory has a bunch of blocked ports at the level of the router, so I can't use any of those fancy online game servers. I'm seriously planning on running this as a simple chat window. You can roll actual dice and report the results. I figure if you aren't mature enough to be trusted with rolling dice then you have no business playing an RPG anyway. Setting I am open to suggestions. This isn't because of a lack of ideas on my part, quite the contrary. This is what I always do when starting a campaign. First off, every player nominates a few places where the campaign should be set, and then everyone hashes it out amongst each other which of the nominated options should be chosen. This methodology has ended up with characters being Aztec Sun Warriors who did trouble shooting for the nation/corporation; international saboteurs based out of London; do-gooder anarchists based out of Sydney; and a Triad magical group based out of the Bay Area. Character Morality I will say right now that I have no problem at all with "evil" characters. I'm OK with one or more players playing a murderer, a rapist, a Toxic Magician, a ghoul, or an Insect Mage. It doesn't bother me in the least. But it's not for every game. Just as everyone has to agree on where the game takes place, everyone has to agree on a relative moral compass for the group. If one or more players has a problem with in-game canibalism (even if that problem is just "I don't really enjoy games which include that sort of thing") then playing a man-eater is destructive to the group dynamic. Once everyone's comfort zones are established, they will be enforced. If you agree to a game where you don't kill children and then your character goes off and starts stabbing in a kindergarten that really is just like cheating and should be treated as such. House Rules I write a lot of material. People can pretty much use it. People should decide on a power level of course. Since I will be using the half skill price systems, a 400 BP character is actually quite effective at a number of tasks. People are welcome to play at 350 BP instead. At 400 BP, characters get 7000 nuyen for a BP. At 350 BP, spending a BP would get you 5000 nuyen. Here's the rules: Character Creation and Advancement Karma Does Not Exist When your character succeeds and gets bling, it will come in the form of extra Build Points. These are spent at exactly the same rate as when you begin play. Exceptions:
Eventually characters can raise their skills to 7 for double cost. The augmented maximum of your skill is always skill +3 rather than Skill x 1.5. Attributes are Not Attributes still cost 10 BP per point and you can still throw down up to 200 BP into your Mental and Physical Attributes. Edge and Magic are, of course, Special Attributes and don't apply to that limit. We are using a less painful methodology for raising attributes. Your natural maximum in Magic only ever costs 10 BP. Raising any other attributes to the natural maximum costs 20 BP. Characters can raise their attributes past the normal maximum for 20 points each. This also raises their personal natural maximum and augmented maximum accordingly. Varying Costs of Other Things Contacts: A contact costs a number of “contact points� equal to its Loyalty times its Connections. You get 3 Contact points for a BP at character generation. This means that a 6/6 Contact still costs 12 actual BP, but a 3/3 Contact only costs 3 BP. This is to encourage people to know more less impressive people. ¥ Nuyen ¥: If we're playing at 400 BP starting, characters can get 7000¥ for 1 BP (cap is still 50 BP). If we are playing at 350, the exchange rate is still 5000¥ per BP. Qualities and Races You can take up to 35 BP of negative qualities, and up to 35 BP of positive qualities at character generation. You can purchase qualities later on with permission, but there has to be a reason. As normal. Aspected Magicians You can use the Aspected Magicians rules that I wrote. Aspected Magician is a positive quality which is taken instead of Magician, Adept, Mystic Adept, or Astral Sight (which is also removed altogether under this system because it is dumb). Aspected Magicians excel in their field of magic, ad this is represented by starting play as a Grade 1 Initiate with a metamagic of their choice. Unless otherwise stated, they are like Magicians. The types are as follows:
We're looking at you Aptitude, Exceptional Attribute, and Lucky. The rules for exceeding normal caps are much less stringent, so these qualities don't do anything. Metatypes and Cost Ork, Elf, or Dwarf: 25 BP Troll: 35 BP Ghouls Ghoul (30 BP):  B: 5/10 A: 1/6 R: 3/8 S: 4/9 C: 1/4  I: 2/7 L: 1/5 W: 3/8 Edg: 1/6 Ess: 5  M: 1/5 Movement: 10/25  Powers: Dual Natured, Enhanced Senses (Hearing, Smell), Natural Weapon (Claws: S/2 + 1), Resistance (+3 dice vs. Disease)  Ghouls get the following Negative Qualities and gain no BPs for them (these do not count against the 35 BP limit): Allergy (Sunlight, Mild), Dark Secret (Ghoul), Dietary Requirement (Metahuman Flesh), Reduced Senses (Blind). In-Game Shenanigans Matrix Rules These are fairly long: http://forums.dumpshock.com/index.php?show...opic=19657&st=0 Toxic Traditions Playable ones: http://forums.dumpshock.com/index.php?showtopic=15585 The bad guys will be using this system even if the players are not. Hardened Armor Hardened Armor provides automatic damage reduction hits. It is also half the size it appears at in the basic book. That means that a Force 6 Spirit has Immunity to Normal Weapons that provides 6 automatic hits soaking damage. AP still reduces Hardened Armor. -Frank |
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