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> Spirits and how to use them, Making a summoner
Ted Stewart
post Dec 8 2007, 05:00 AM
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I'm playing in a large Shadowrun group. There's six PCs all told. We've basically got redundancy everywhere, and my covert ops specialist got gacked last game.

We've got a social adept without astral perception, and a mage who hasn't once used a summoning skill. That's it for awakened characters. I want to add some magical redundancy, and be the polar opposite of our existing mage. So I really want to play a summoning shaman.

This is where it gets tricky. I've read the rules for spirits and for summoning them, but I fall apart when I try to understand the potential implications in using them outside of combat.

From my understanding, here is what I know:
1) Drain from summoning spirits is incrediably variable compared to casting spells.
2) Spirits are incredibly versatile due to optional powers, and are most effective at Forces in multiples of three
3) Mages summon ranged spirits, while shaman summon melee spirits. Edit: For combat purposes, not as a whole
4) There are tons of things that spirits can do outside of combat, and those possibilities are extremely dependant upon tradition because spirits can only do things within their associated baliwick.

So my question is, what should I consider if I want to build a primarily summoning magical character? What weird and wonderful things can my minions do for me?

More specifically, should I take Magic 6 to be able to summon Force 6 spirits to get that second optional power without taking physical drain? Given the huge variability of summoning drain, summoning a Force 6 spirit could outright kill me if I take it as physical.

I tend to ask open-ended questions and then soak up what everybody brings up; it's how I learn about such things. Thank you in advance to those who respond!
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Posts in this topic
- Ted Stewart   Spirits and how to use them   Dec 8 2007, 05:00 AM
- - Fortune   QUOTE (Ted Stewart) Mages summon ranged spirits, w...   Dec 8 2007, 05:05 AM
- - kzt   I would advise you, in the strongest possible term...   Dec 8 2007, 05:13 AM
- - Kyoto Kid   QUOTE (kzt)The drawback of being a really effectiv...   Dec 8 2007, 05:23 AM
- - kzt   Well, in SR hard usually equals dangerous. Clever...   Dec 8 2007, 05:30 AM
- - Karaden   Ok, lets see what I can add to this. First off, m...   Dec 8 2007, 05:34 AM
- - Glyph   QUOTE (kzt) I would advise you, in the strongest p...   Dec 8 2007, 05:41 AM
- - Fortune   QUOTE (Glyph) Their biggest advantage over power f...   Dec 8 2007, 05:44 AM
- - Whipstitch   Glyph and kzt are wise. The Aspected quality is ju...   Dec 8 2007, 05:47 AM
- - Narse   Yes, I agree with Whipstitch. I would recomend str...   Dec 8 2007, 06:22 AM
- - Whipstitch   QUOTE (Narse @ Dec 8 2007, 01:22 AM) (not sur...   Dec 8 2007, 06:26 AM
- - Abbandon   Well im just gonna cover some newbie stuff I have ...   Dec 8 2007, 08:21 AM
- - DTFarstar   I would just like to point out if you have a decen...   Dec 8 2007, 09:17 AM
- - Ryu   My personal advice is not going for force 6 spirit...   Dec 8 2007, 12:21 PM
- - Aaron   Save up for and bind a decent ally spirit. The mag...   Dec 8 2007, 12:58 PM
- - DTFarstar   Seriously, now that I'm no longer half asleep,...   Dec 8 2007, 08:46 PM
- - wind_in_the_stones   I haven't played a summoner yet, but here...   Dec 9 2007, 04:42 AM
- - DTFarstar   Storm is impressively destructive. Also, with Guar...   Dec 9 2007, 11:47 AM
- - Ryu   Echo DTF. Non-possession traditions can use guardi...   Dec 9 2007, 12:35 PM
- - FrankTrollman   I actually find that Logic traditions are better a...   Dec 9 2007, 01:58 PM
- - Narse   Suggestion: Read the power descriptions, all of th...   Dec 10 2007, 05:00 AM
- - kzt   Yeah, accident is really useful to avoid drawn out...   Dec 10 2007, 05:10 AM
- - Narse   See, I use movement in chase situations. Westwind ...   Dec 10 2007, 05:51 AM
- - MaxMahem   Recall that it is only a complex action to summon ...   Dec 10 2007, 08:18 AM
- - JBlades   QUOTE (MaxMahem) Also an unbound spirit lasts all ...   Dec 10 2007, 08:53 AM
- - Eleazar   To answer the original post, the best way to speci...   Dec 10 2007, 01:41 PM
- - DTFarstar   I'm a big fan of either elved or dwarves with ...   Dec 10 2007, 05:52 PM
- - Ryu   The mender symbiont would help with healing drain ...   Dec 10 2007, 10:07 PM
- - Moon-Hawk   Doesn't the Stalwart Symbiont give you +1 Will...   Dec 10 2007, 10:12 PM
- - Ryu   The true power lies in DTFarstars way. Logic is th...   Dec 10 2007, 10:27 PM
- - Whipstitch   Yep, since the ol' Stalwart also clocks in at ...   Dec 10 2007, 10:30 PM
- - GryMor   QUOTE (Ryu)The true power lies in DTFarstars way. ...   Dec 11 2007, 12:20 AM
- - DTFarstar   The only reliable way to sustain such high force s...   Dec 11 2007, 01:04 AM
- - Jaid   yeah, you're not gonna be using magic to cast ...   Dec 11 2007, 01:31 AM
- - DTFarstar   Why 6 and 5? I would assume if you are attempting ...   Dec 11 2007, 01:53 AM
- - Jaid   that's the *minimum* force of focus required. ...   Dec 11 2007, 02:19 AM
- - GryMor   Force 8 Increase Stat spells are trivial (2P drain...   Dec 11 2007, 04:40 AM
- - Moon-Hawk   QUOTE (GryMor) and as those are even, a little bit...   Dec 11 2007, 04:46 PM
- - Ted Stewart   Amazing responses. Thank you all! We're ...   Dec 12 2007, 09:52 PM
- - Ryu   Yes, at least by core book rules. There are (few) ...   Dec 12 2007, 10:31 PM
- - Fortune   QUOTE (Ted Stewart) If a spirit isn't listed a...   Dec 12 2007, 11:03 PM
- - fool   I would highly recomend getting magic in the shad...   Dec 12 2007, 11:12 PM
- - Whipstitch   Actually, I'm of the opinion that the combinat...   Dec 12 2007, 11:35 PM
- - Glyph   Fire spirits are one of my favorites for combat. ...   Dec 13 2007, 07:17 AM
- - Whipstitch   The "standard powers" there is definitel...   Dec 13 2007, 07:43 AM


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